sinanata/unity-3d-to-sprite-baker

Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU readback, origin-aligned.

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1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

sinanata/unity-3d-to-sprite-baker

Instructions file GitHub Copilot

Instructions for sinanata/unity-3d-to-sprite-baker: This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the SpriteBaker API, the enqueue → cache → bind flow, the material rules, build and preview commands, and the pull-request checklist.

not rated 43 1mo ago A 399 tokens original MIT

sinanata/unity-3d-to-sprite-baker

Instructions file CodexOpenCode

Instructions for sinanata/unity-3d-to-sprite-baker, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.

not rated 43 1mo ago A 2,789 tokens original MIT