Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add Dev-GOM/claude-code-marketplacenpx agentmods add plugins/dev-gom/claude-code-marketplace/unity-dev-toolkitgit clone --depth 1 https://github.com/Dev-GOM/claude-code-marketplaceGrade A, and why
unity-dev-toolkit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "unity-dev-toolkit",
"version": "1.4.0",
"description": "Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development",
"author": {
"name": "Dev GOM",
"url": "https://github.com/Dev-GOM/claude-code-marketplace"
},
"homepage": "https://github.com/Dev-GOM/claude-code-marketplace",
"repository": "https://github.com/Dev-GOM/claude-code-marketplace.git",
"license": "Apache-2.0",
"keywords": [
"unity",
"game-development",
"csharp",
"performance",
"testing",
"automation",
"scripting",
"skills"
]
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 23 lines scan A e941db2e8160
unity-dev-toolkit is a plugin published in the GitHub repository Dev-GOM/claude-code-marketplace (97 stars, last pushed 7mo ago), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other plugins, from other repositories
awesome-gamedev-agent-skills
Plugin marketplace listing 10 plugins: gamedev, router, godot, unity, unreal.
summer-engine-agent
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 58-tool MCP bridge to the local desktop app.
bevy-plugin
Bevy game engine development - ECS, rendering, game architecture.
godot
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
dmitriy-claude-plugins
Personal collection of Claude Code plugins for development workflows and productivity.
quick-question-marketplace
Plugin marketplace listing 1 plugin: qq.