Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Dev-GOM/claude-code-marketplace --skill unity-template-generatorgit clone --depth 1 https://github.com/Dev-GOM/claude-code-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dev-gom/claude-code-marketplace/unity-template-generator)<a href="https://agentmods.dev/skills/dev-gom/claude-code-marketplace/unity-template-generator"><img src="https://agentmods.dev/badge/skills/dev-gom/claude-code-marketplace/unity-template-generator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dev-gom/claude-code-marketplace/unity-template-generator"><img src="https://agentmods.dev/badge/skills/dev-gom/claude-code-marketplace/unity-template-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00464 |
| Opus 5.5 | $0.00014 | $0.00186 |
| Sonnet 5.5 | $0.00007 | $0.00093 |
| Haiku 4.5 | $0.00003 | $0.00046 |
Grade A, and why
Unity Template Generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- Unity Template Generator — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Template Generator
Assists with generating production-ready Unity C# script templates that follow best practices and Unity conventions.
Available Templates
MonoBehaviour - GameObject components with lifecycle methods, serialized fields, component caching, and Gizmo helpers.
ScriptableObject - Data assets with [CreateAssetMenu], validation, encapsulation, and clone methods.
Editor Script - Custom inspectors or windows. Asks for UGUI vs UI Toolkit preference (see unity-ui-selector).
Test Script - NUnit/PlayMode tests with Setup/TearDown, [UnityTest], performance tests, and Arrange-Act-Assert pattern.
Template Features
All templates include:
- Unity coding conventions (
[SerializeField], PascalCase, XML docs) - Performance patterns (component caching, no GetComponent in Update)
- Code organization (#region directives, consistent ordering)
- Safety features (null checks, OnValidate, Gizmos)
Placeholders: {{CLASS_NAME}}, {{NAMESPACE}}, {{DESCRIPTION}}, {{MENU_PATH}}, {{FILE_NAME}}
See template-reference.md for detailed customization options.
When to Use vs Other Components
Use this Skill when: Discussing template options, understanding template features, or getting guidance on script structure
Use @unity-scripter agent when: Writing custom scripts with specific requirements or implementing complex Unity features
Use @unity-refactor agent when: Improving existing scripts or restructuring code for better maintainability
Use /unity:new-script command when: Actually generating script files from templates with specific parameters
Use /unity:setup-test command when: Setting up complete test environments with test scripts
Related Skills
- unity-script-validator: Validates generated scripts
- unity-ui-selector: Helps choose UI system for Editor scripts
- unity-uitoolkit: Assists with UI Toolkit implementation when generating Editor scripts
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 50 lines · 35 tokens per session scan A fe302ab21027
Unity Template Generator is a skill published in the GitHub repository Dev-GOM/claude-code-marketplace (97 stars, last pushed 9mo ago), licensed Apache-2.0. It adds 35 tokens to every session and 464 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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