Unity Template Generator

Unity Template Generator is a skill for Claude Code from zsutxz/ClaudeLearning. It costs 35 tokens per session (464 once invoked), scanned A, a copy of Unity Template Generator, MIT.

A generator for Unity C# script templates, including game components, data assets, editor tools, and tests.

In plain words
What is it for?
It is for creating Unity MonoBehaviour, ScriptableObject, editor, and test scripts with project-specific names and placeholders.
Why use it?
It provides a consistent starting structure for new scripts and reduces repeated setup work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It is for creating Unity MonoBehaviour, ScriptableObject, editor, and test scripts with project-specific names and placeholders.

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Install with agentmods
npx agentmods add skills/zsutxz/claudelearning/unity-template-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zsutxz/ClaudeLearning --skill unity-template-generator
Clone the repo
git clone --depth 1 https://github.com/zsutxz/ClaudeLearning

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Unity Template Generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-template-generator/github.svg)](https://agentmods.dev/skills/zsutxz/claudelearning/unity-template-generator)
Your own site
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-template-generator"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-template-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Unity Template Generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-template-generator"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-template-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 464 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00464
Opus 5 $0.00017 $0.00232
Sonnet 5 $0.00007 $0.00093
Haiku 4.5 $0.00003 $0.00046

Measured 9d ago against content hash fe302ab21027, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

Unity Template Generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to Unity Template Generator — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-template-generator/SKILL.md · 50 lines

How it starts

The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Template Generator

Assists with generating production-ready Unity C# script templates that follow best practices and Unity conventions.

Available Templates

MonoBehaviour - GameObject components with lifecycle methods, serialized fields, component caching, and Gizmo helpers.

ScriptableObject - Data assets with [CreateAssetMenu], validation, encapsulation, and clone methods.

Editor Script - Custom inspectors or windows. Asks for UGUI vs UI Toolkit preference (see unity-ui-selector).

Test Script - NUnit/PlayMode tests with Setup/TearDown, [UnityTest], performance tests, and Arrange-Act-Assert pattern.

Template Features

All templates include:

  • Unity coding conventions ([SerializeField], PascalCase, XML docs)
  • Performance patterns (component caching, no GetComponent in Update)
  • Code organization (#region directives, consistent ordering)
  • Safety features (null checks, OnValidate, Gizmos)

Placeholders: {{CLASS_NAME}}, {{NAMESPACE}}, {{DESCRIPTION}}, {{MENU_PATH}}, {{FILE_NAME}}

See template-reference.md for detailed customization options.

When to Use vs Other Components

Use this Skill when: Discussing template options, understanding template features, or getting guidance on script structure

Use @unity-scripter agent when: Writing custom scripts with specific requirements or implementing complex Unity features

Use @unity-refactor agent when: Improving existing scripts or restructuring code for better maintainability

Use /unity:new-script command when: Actually generating script files from templates with specific parameters

Use /unity:setup-test command when: Setting up complete test environments with test scripts

  • unity-script-validator: Validates generated scripts
  • unity-ui-selector: Helps choose UI system for Editor scripts
  • unity-uitoolkit: Assists with UI Toolkit implementation when generating Editor scripts

Read the full file on GitHub · 50 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 50 lines · 35 tokens per session scan A fe302ab21027

Subscribe to this mod's changes

Unity Template Generator is a skill published in the GitHub repository zsutxz/ClaudeLearning (5 stars, last pushed 1mo ago), licensed MIT. It adds 35 tokens to every session and 464 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to Unity Template Generator, differing in 0 lines, and is treated as a copy.

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