Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/dev-gom/claude-code-marketplace/unity-compile-fixernpx skills add Dev-GOM/claude-code-marketplace --skill unity-compile-fixergit clone --depth 1 https://github.com/Dev-GOM/claude-code-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dev-gom/claude-code-marketplace/unity-compile-fixer)<a href="https://agentmods.dev/skills/dev-gom/claude-code-marketplace/unity-compile-fixer"><img src="https://agentmods.dev/badge/skills/dev-gom/claude-code-marketplace/unity-compile-fixer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00061 | $0.01474 |
| Opus 5 | $0.00030 | $0.00737 |
| Sonnet 5 | $0.00012 | $0.00295 |
| Haiku 4.5 | $0.00006 | $0.00147 |
Grade A, and why
unity-compile-fixer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Compile Fixer
Overview
This skill enables automatic detection and resolution of Unity C# compilation errors by leveraging VSCode's diagnostic system. It collects real-time errors from the OmniSharp C# language server, analyzes error patterns against a curated database of common Unity issues, and proposes context-aware solutions for user approval before applying fixes.
When to Use This Skill
Use this skill when:
- Unity projects report C# compilation errors in VSCode
- Need to diagnose the root cause of Unity compiler errors (CS* error codes)
- Want automated fix suggestions for common Unity scripting issues
- Working with Unity projects that have version control integration (Git, Unity Collaborate, Plastic SCM)
- Need to handle Unity .meta file conflicts
Example user requests:
- "Check Unity compilation errors and help me fix them"
- "My Unity project has compiler errors, can you diagnose and fix?"
- "Unity scripts are not compiling, what's wrong?"
- "Fix the C# errors in my Unity project"
Workflow
Follow this workflow when the skill is invoked:
1. Detect Compilation Errors
Use the mcp__ide__getDiagnostics tool to collect errors from VSCode:
// Collect all project diagnostics
mcp__ide__getDiagnostics()
// Or target specific Unity script files
mcp__ide__getDiagnostics({ uri: "file:///path/to/PlayerController.cs" })
Filter the diagnostics to focus on Unity-relevant errors:
- Severity: Only process errors with
severity: "Error"(ignore warnings) - Source: Only process
source: "csharp"(OmniSharp C# diagnostics) - Error Codes: Focus on CS* compiler error codes (e.g., CS0246, CS0029, CS1061)
2. Analyze Error Patterns
For each detected error:
-
Extract error information:
- File path and line number from
uriandrange - Error code from
message(e.g., "CS0246") - Full error message text
- File path and line number from
-
Match against error pattern database:
- Load
references/error-patterns.json - Find the error code entry (e.g., CS0246)
- Retrieve common causes and solutions
- Load
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 194 lines · 61 tokens per session scan A b9f328efc03a
unity-compile-fixer is a skill published in the GitHub repository Dev-GOM/claude-code-marketplace (97 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 61 tokens to every session and 1,474 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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