Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/revenantworks/claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/revenantworks/claude-skills/gamedev)<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/gamedev"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/gamedev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/gamedev"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/gamedev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
gamedev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "gamedev",
"displayName": "Revenantworks Gamedev",
"version": "1.0.0",
"description": "revenantworks-gamedev — game-development skills on the -smith motif. Five members: pixelsmith, art direction for pixel art that must read at several zoom scales at once; godotsmith, Godot 4.x project conventions, the proof that a build is actually green, and asset intake; soundsmith, game audio direction judged by numbers; slicesmith, the test-first coding loop for game code; uismith, design direction for game menus, HUD, dashboards and panes with a rendered fit probe at every width and theme. Standard-library scripts are allowed when declared; Playwright is uismith's one optional package.",
"author": {
"name": "Revenantworks"
},
"repository": "https://github.com/revenantworks/claude-skills",
"license": "Apache-2.0",
"experimental": {
"evals": "pack-evals"
}
}
What it installs
The manifest is a name and a version. 4 skills, 1 plugin travel with it, and installing the plugin installs all of them — 781 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +1 lines 6f75f63eabb6
- 12d ago Changed 6e14ab5a6874
- 15d ago Changed · +3 lines 60a343e2bfbb
- 1mo ago Changed ca8413d4f24a
- 1mo ago Changed eff999206549
- 1mo ago First seen · 11 lines scan A fbe6388a0a9f
gamedev is a plugin published in the GitHub repository revenantworks/claude-skills (2 stars, last pushed today), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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