Scenario Agent Skills is a collection of instructions that teaches AI coding agents to create images, video, audio, textures, skyboxes, and 3D assets through the Scenario MCP server, an interface to Scenario’s generation tools and custom-trained models. It serves game, entertainment, marketing, and other creative work, and also includes workflows for digital content creation software and game engines. The catalogue entries are these skills, along with plugins, commands, agents, instructions, settings, and hooks for using Scenario or driving supported creative applications.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/scenario-labs/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/scenario-labs/skills/04.-game-art-and-3d)<a href="https://agentmods.dev/plugins/scenario-labs/skills/04.-game-art-and-3d"><img src="https://agentmods.dev/badge/plugins/scenario-labs/skills/04.-game-art-and-3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/scenario-labs/skills/04.-game-art-and-3d"><img src="https://agentmods.dev/badge/plugins/scenario-labs/skills/04.-game-art-and-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
04.-game-art-and-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "04.-game-art-and-3d",
"description": "Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.",
"source": "./",
"strict": false,
"skills": [
"./skills/scenario-game-assets",
"./skills/scenario-sprite-animation",
"./skills/scenario-side-view-game-kit",
"./skills/scenario-blender-2d-animation",
"./skills/scenario-textures",
"./skills/scenario-skyboxes",
"./skills/scenario-3d",
"./skills/scenario-blender",
"./skills/scenario-patina-retexture",
"./skills/scenario-orbit-views",
"./skills/scenario-walkable-room"
]
}What it installs
The manifest is a name and a version. 9 skills travel with it, and installing the plugin installs all of them — 1,021 tokens a session between them. Each is measured on its own page, and each can be installed alone.
- Skill scenario-side-view-game-kit A 120 tokens
- Skill scenario-3d A 146 tokens
- Skill scenario-game-assets A 105 tokens
- Skill scenario-sprite-animation A 115 tokens
- Skill scenario-patina-retexture A 120 tokens
- Skill scenario-orbit-views A 85 tokens
- Skill scenario-walkable-room A 113 tokens
- Skill scenario-textures A 109 tokens
- Skill scenario-skyboxes A 108 tokens
What ships with it
1 file beside marketplace.json#04.-game-art-and-3d in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +2 lines 8cf70924e29d
- 12d ago First seen · 17 lines scan A cadcbfdf79bf
04.-game-art-and-3d is a plugin published in the GitHub repository scenario-labs/skills (1,034 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-05.
Other plugins, from other repositories
meshy-3d-agent
Generate 3D models, textures, and images, rig and animate characters, and prepare models for 3D printing with the Meshy AI API.
alpha-scene-gen
Generate 3D models with Alpha3D and build them into your open Blender scene, scaled, grounded, and placed from a plain-language description.
thrixel
Build playable 3D games with AI-generated assets. Bundles the build-world skill and the Thrixel connector: generate, refine and texture game-ready .glb models, then build the game around them in Three.js, Unity, Unreal or Roblox.
blender-kiln
3D asset production pipeline for Claude Code — from a text brief or a photo to an optimized, validated GLB, rigged and animated when asked. Scripted modeling measured against the photo, textures from CC0 scans (Poly Haven), optional AI generation (free TRELLIS.2 Spaces first, Hunyuan3D on request, local TRELLIS.2…
humanizer
Rewrite AI-sounding text so it reads like the writer without changing what it says.
nextjs
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.