20.-expert-tools-unreal-engine

20.-expert-tools-unreal-engine is a plugin for Claude Code from scenario-labs/skills. Its manifest loads nothing; the 10 skills it bundles cost 1,212 tokens per session together, scanned A, a copy of 19.-expert-tools-unreal-engine, MIT.

A collection of coding-agent workflows for Unreal Engine 5.8, a tool for building 3D games and interactive worlds. It covers world building, materials, lighting, rendering, gameplay, animation, cinematics, visual effects, automation, and performance.

In plain words
What is it for?
It helps build and edit Unreal game worlds, create gameplay and animations, set up materials and lighting, make cinematics and effects, automate pipelines, and check performance.
Why use it?
It gives an agent defined ways to carry out common Unreal Engine tasks through the editor, scripts, and background jobs. This reduces the need to perform each supported task manually in the editor.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit It helps build and edit Unreal game worlds, create gameplay and animations, set up materials and lighting, make cinematics and effects, automate pipelines, and check performance.

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Install in Claude Code
/plugin marketplace add scenario-labs/skills
/plugin install 20.-expert-tools-unreal-engine
About the project

Scenario Agent Skills is a collection of instructions that teaches AI coding agents to create images, video, audio, textures, skyboxes, and 3D assets through the Scenario MCP server, an interface to Scenario’s generation tools and custom-trained models. It serves game, entertainment, marketing, and other creative work, and also includes workflows for digital content creation software and game engines. The catalogue entries are these skills, along with plugins, commands, agents, instructions, settings, and hooks for using Scenario or driving supported creative applications.

scenario-labs/skills · 1,034 stars · on GitHub · skills.sh

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/scenario-labs/skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 20.-expert-tools-unreal-engine

README.md
[![agentmods](https://agentmods.dev/badge/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine/github.svg)](https://agentmods.dev/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine)
Your own site
<a href="https://agentmods.dev/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine"><img src="https://agentmods.dev/badge/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 20.-expert-tools-unreal-engine

Your own site · 80×15
<a href="https://agentmods.dev/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine"><img src="https://agentmods.dev/badge/plugins/scenario-labs/skills/20.-expert-tools-unreal-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 10 skills cost 1,212 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Security

Grade A, and why

20.-expert-tools-unreal-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to 19.-expert-tools-unreal-engine — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude-plugin/marketplace.json#20.-expert-tools-unreal-engine · 18 lines

What it actually says

{
  "name": "20.-expert-tools-unreal-engine",
  "description": "Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.",
  "source": "./",
  "strict": false,
  "skills": [
    "./skills/game-engines/unreal/scenario-unreal-expert",
    "./skills/game-engines/unreal/scenario-unreal-animation",
    "./skills/game-engines/unreal/scenario-unreal-cinematics",
    "./skills/game-engines/unreal/scenario-unreal-gameplay",
    "./skills/game-engines/unreal/scenario-unreal-lighting-rendering",
    "./skills/game-engines/unreal/scenario-unreal-materials",
    "./skills/game-engines/unreal/scenario-unreal-performance",
    "./skills/game-engines/unreal/scenario-unreal-pipeline-automation",
    "./skills/game-engines/unreal/scenario-unreal-vfx",
    "./skills/game-engines/unreal/scenario-unreal-world-building"
  ]
}
Files

What ships with it

1 file beside marketplace.json#20.-expert-tools-unreal-engine in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 18 lines scan A 3ab95aae14d0

Subscribe to this mod's changes

20.-expert-tools-unreal-engine is a plugin published in the GitHub repository scenario-labs/skills (1,034 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. It is 88% identical to 19.-expert-tools-unreal-engine, differing in 2 lines, and is treated as a copy.