21.-expert-tools-godot

21.-expert-tools-godot is a plugin for Claude Code from scenario-labs/skills. Its manifest loads nothing; the 14 skills it bundles cost 1,744 tokens per session together, scanned A, original, MIT.

A collection of Godot 4.7 game-development specialists for macOS. It covers game architecture, 2D and 3D gameplay, animation, interface, effects, rendering, audio, multiplayer, performance, exporting, and pipeline work, with automated runs and tests.

In plain words
What is it for?
Use it to build, test, capture, and export Godot games across the listed technical and art disciplines.
Why use it?
It brings the listed Godot development tasks into one add-on instead of requiring separate tools for each area. The input does not claim support for other game engines.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit Use it to build, test, capture, and export Godot games across the listed technical and art disciplines.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add scenario-labs/skills
/plugin install 21.-expert-tools-godot
About the project

Scenario Agent Skills is a collection of instructions that teaches AI coding agents to create images, video, audio, textures, skyboxes, and 3D assets through the Scenario MCP server, an interface to Scenario’s generation tools and custom-trained models. It serves game, entertainment, marketing, and other creative work, and also includes workflows for digital content creation software and game engines. The catalogue entries are these skills, along with plugins, commands, agents, instructions, settings, and hooks for using Scenario or driving supported creative applications.

scenario-labs/skills · 1,034 stars · on GitHub · skills.sh

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/scenario-labs/skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 21.-expert-tools-godot

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 14 skills cost 1,744 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

21.-expert-tools-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude-plugin/marketplace.json#21.-expert-tools-godot · 22 lines

What it actually says

{
  "name": "21.-expert-tools-godot",
  "description": "Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.",
  "source": "./",
  "strict": false,
  "skills": [
    "./skills/game-engines/godot/scenario-godot-expert",
    "./skills/game-engines/godot/scenario-godot-2d",
    "./skills/game-engines/godot/scenario-godot-3d-world",
    "./skills/game-engines/godot/scenario-godot-animation",
    "./skills/game-engines/godot/scenario-godot-architecture",
    "./skills/game-engines/godot/scenario-godot-audio",
    "./skills/game-engines/godot/scenario-godot-gameplay",
    "./skills/game-engines/godot/scenario-godot-multiplayer",
    "./skills/game-engines/godot/scenario-godot-performance-export",
    "./skills/game-engines/godot/scenario-godot-pipeline-automation",
    "./skills/game-engines/godot/scenario-godot-rendering-lighting",
    "./skills/game-engines/godot/scenario-godot-shaders",
    "./skills/game-engines/godot/scenario-godot-ui",
    "./skills/game-engines/godot/scenario-godot-vfx"
  ]
}
Files

What ships with it

1 file beside marketplace.json#21.-expert-tools-godot in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 22 lines scan A 7a8ccd408784

Subscribe to this mod's changes

21.-expert-tools-godot is a plugin published in the GitHub repository scenario-labs/skills (1,034 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-05.