scenario-labs/skills

Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.

About the project

Scenario Agent Skills is a collection of instructions that teaches AI coding agents to create images, video, audio, textures, skyboxes, and 3D assets through the Scenario MCP server, an interface to Scenario’s generation tools and custom-trained models. It serves game, entertainment, marketing, and other creative work, and also includes workflows for digital content creation software and game engines. The catalogue entries are these skills, along with plugins, commands, agents, instructions, settings, and hooks for using Scenario or driving supported creative applications.

This repository also configures its own agents. See what skills tells them →

1.0kStars on the repository
200Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

scenario-labs/skills

Plugin Claude Code

Bundles 4 skills · 390 tokens together

Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.

not rated 1.0k +77 today A tokens not measured original MIT

scenario-labs/skills

Plugin Claude Code

Bundles 2 skills · 214 tokens together

Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.

not rated 1.0k +77 today A tokens not measured original MIT

11.-troubleshooting

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scenario-labs/skills

Plugin Claude Code

Bundles 2 skills · 204 tokens together

Get past a blocked generation, and turn a stuck session into a reproducible public issue.

not rated 1.0k +77 today A tokens not measured copy · 91% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 2 skills · 164 tokens together

Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.

not rated 1.0k +77 today A tokens not measured copy · 86% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 8 skills · 947 tokens together

The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.

not rated 1.0k +77 today A tokens not measured copy · 92% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 10 skills · 1,253 tokens together

The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.

not rated 1.0k +77 today A tokens not measured copy · 94% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 4 skills · 459 tokens together

The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.

not rated 1.0k +77 today A tokens not measured copy · 94% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 4 skills · 549 tokens together

The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.

not rated 1.0k +77 today A tokens not measured copy · 92% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 9 skills · 1,068 tokens together

DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.

not rated 1.0k +77 today A tokens not measured copy · 97% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 13 skills · 1,529 tokens together

DCC software. A lead and twelve specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, Geometry Nodes, lighting, Grease Pencil, hard surface. Test suites pass headless on Blender 5.2.1.

not rated 1.0k +77 today A tokens not measured copy · 98% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 11 skills · 1,368 tokens together

DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.

not rated 1.0k +77 today A tokens not measured copy · 91% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 10 skills · 1,212 tokens together

Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.

not rated 1.0k +77 today A tokens not measured copy · 88% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 14 skills · 1,755 tokens together

Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in…

not rated 1.0k +77 today A tokens not measured copy · 94% MIT

scenario-labs/skills

Plugin Claude Code

Bundles 14 skills · 1,744 tokens together

Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline…

not rated 1.0k +77 today A tokens not measured copy · 97% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: