Plugin Claude Code
Bundles 5 skills · 1,046 tokens together
Game-ready 2D sprites, maps, code-drawn pixel art, video-derived animation and API media generation as agent skills, with deterministic Python processors.
11 tagged pixel-art, measured the same way as everything else here.
Browse within: claude-code-plugin 6
Plugin Claude Code
Bundles 5 skills · 1,046 tokens together
Game-ready 2D sprites, maps, code-drawn pixel art, video-derived animation and API media generation as agent skills, with deterministic Python processors.
Plugin Claude Code
Bundles 4 skills, 5 commands, 1 MCP server · 821 tokens together
Create, animate, and export pixel art using Aseprite through natural language and commands. Supports retro palettes, animation, dithering, and game engine export.
TeXmeijin/claude-code-mascot-statusline
Plugin Claude Code
Bundles 1 skill, 2 commands, 11 hooks · 157 tokens together
ASCII and ANSI mascot runtime for Claude Code status lines.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 63 tokens together
Build and verify Pyxel retro games: the pyxel skill plus the pyxel-mcp observation server.
Plugin Claude Code
Bundles 33 skills, 1 MCP server · 2,495 tokens together
Render and push styled pixel art, text, dashboards, and animations to Divoom Pixoo LED displays on your local network via MCP. STDIO or Streamable HTTP.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 67 tokens together
A friendlier way to run Claude Code agents — your crew is a bunch of pixel creatures you can watch work. Plus Clawland, an .io brawler.
Plugin Claude Code
Bundles 1 skill · 259 tokens together
Make a macOS terminal cute and then prove it renders: 463 built-in Ghostty themes, rounded Nerd Fonts, and a Starship prompt — plus a verify-glyphs script that catches the "?" boxes before the user sees them, and a per-terminal prompt split so Ghostty keeps its icons while Apple Terminal, VS Code and ssh get a prompt…
Plugin Claude Code
Windows-only desktop pet that reacts to Claude Code activity without interfering with it.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: