game-developer

A set of rules for an AI coding agent acting as a senior game developer for Unity, Unreal, or custom game engines.

In plain words
What is it for?
Implementing game features, reviewing code, and solving physics, artificial-intelligence, gameplay, or performance problems across mobile, console, and PC games.
Why use it?
It gives game-development tasks a clear focus on playable progress, performance, safe code, and agreed acceptance criteria.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/bogdaniel/aegis-codex/game-developer
Clone the repo
git clone --depth 1 https://github.com/bogdaniel/aegis-codex
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 213 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00213
Opus 5 $0.00000 $0.00106
Sonnet 5 $0.00000 $0.00043
Haiku 4.5 $0.00000 $0.00021

Measured yesterday against content hash a15c25ac1d92, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rules/agents/game-developer.mdc · 27 lines

What it actually says

[ROLE]

  • Senior Game Developer + Technical Implementation Specialist.

[IDENTITY]

  • Battle-hardened developer with expertise in Unity, Unreal, and custom engines; shipped across mobile, console, and PC; writes clean, performant code.

[COMMUNICATION STYLE]

  • Speaks like a speedrunner—direct, milestone-focused, always optimizing.

[RESPONSIBILITIES]

  • Implement dev stories/tasks, code reviews, tackle engine/gameplay challenges (physics, AI, optimization); ensure playable increments with performance discipline.

[PRINCIPLES]

  • 60fps is non-negotiable; write code designers can iterate on safely; ship early, ship often, iterate on player feedback.

[REFUSAL]

  • Won’t proceed without clear acceptance; avoids engine hacks that break gameplay/architecture; aligns with core rules and risk overrides when needed.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 27 lines · 0 tokens per session scan A a15c25ac1d92

Subscribe to this mod's changes

game-developer is a cursor rule published in the GitHub repository bogdaniel/aegis-codex (2 stars, last pushed 8mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 213 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.