unreal

unreal is a cursor rule for Cursor from gingerol/UnrealEngine-ai-mcp. It costs 13 tokens per session (267 once invoked), scanned A, original, MIT.

Rules for using tools in Unreal Engine 5.5.4, a game-development editor. They define its coordinate directions and the measurement units used for objects and movement.

In plain words
What is it for?
Use them when calling Unreal Editor tools or working with actor positions, distances, angles, speed, mass, force, and other physical values.
Why use it?
They help prevent mistakes caused by using outdated APIs, incorrect axes, or the wrong units when changing an Unreal project.

Cursor rule for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use them when calling Unreal Editor tools or working with actor positions…

Compare 6 cursor rules from other repositories ↓
Install with agentmods
npx agentmods add rules/gingerol/unrealengine-ai-mcp/unreal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gingerol/UnrealEngine-ai-mcp

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal

README.md
[![agentmods](https://agentmods.dev/badge/rules/gingerol/unrealengine-ai-mcp/unreal.svg)](https://agentmods.dev/rules/gingerol/unrealengine-ai-mcp/unreal)
Your own site
<a href="https://agentmods.dev/rules/gingerol/unrealengine-ai-mcp/unreal"><img src="https://agentmods.dev/badge/rules/gingerol/unrealengine-ai-mcp/unreal.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00267
Opus 5 $0.00006 $0.00133
Sonnet 5 $0.00003 $0.00053
Haiku 4.5 $0.00001 $0.00027

Measured 6d ago against content hash c0fdfee48341, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unreal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/unreal.mdc · 40 lines

What it actually says

Working with Unreal Engine

  • We are using Unreal Engine 5.5.4, so be extremely cautious of using deprecated or outdated APIs, includes or practices.

Coordinate System

In the Unreal Editor, the following colors are associated with the coordinate axes:

X-axis: Red Y-axis: Green Z-axis: Blue

UE's Z-up, left-handed coordinate system is defined as follows:

The Z-axis determines how far up and down along a vertical line an actor is located. Positive values are upwards. The Y-axis determines how far to the left or right an actor is located. Positive values are to the right. The X-axis determines how far forward or backward an actor is located. Positive values are forward.

Units

Unreal Engine (UE) defaults to the following International System (SI) units for measurement:

Quantity Unit Distance/Length Centimeters (cm) Mass Kilograms (kg) Time Minutes (min), Seconds (s) Angles Degrees (deg) Speed/Velocity Meters per Second (m / s) Temperature Celsius (C) Force Newtons (N) Torque Newton Meters (N • m)

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 40 lines · 13 tokens per session scan A c0fdfee48341

Subscribe to this mod's changes

unreal is a cursor rule published in the GitHub repository gingerol/UnrealEngine-ai-mcp (5 stars, last pushed 1y ago), licensed MIT. It adds 13 tokens to every session and 267 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.