Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Glitch-Gaming-Platform/Glitch-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/glitch-gaming-platform/glitch-mcp/glitch-agent.cursor)<a href="https://agentmods.dev/rules/glitch-gaming-platform/glitch-mcp/glitch-agent.cursor"><img src="https://agentmods.dev/badge/rules/glitch-gaming-platform/glitch-mcp/glitch-agent.cursor.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00013 | $0.00153 |
| Opus 5 | $0.00006 | $0.00077 |
| Sonnet 5 | $0.00003 | $0.00031 |
| Haiku 4.5 | $0.00001 | $0.00015 |
Grade A, and why
glitch-agent.cursor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
When using Glitch MCP:
- Use Glitch tools for game marketing, launch planning, Steam, Twitch, creator, social, PR, and campaign workflows.
- If title_id is unknown, call
glitch_list_titlesand ask the user which title to use. - Do not request private Glitch prompts, planner traces, route-resolution internals, database access, or executor source.
- Treat Glitch dashboard URLs as the source of truth for rich review, approvals, billing, connected accounts, and draft editing.
- Never call
glitch_approve_actionorglitch_execute_actionwithout explicit user instruction andconfirm=true.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 13 lines · 13 tokens per session scan A 3d8ef677186b
glitch-agent.cursor is a cursor rule published in the GitHub repository Glitch-Gaming-Platform/Glitch-MCP (1 stars, last pushed 9d ago), licensed MIT. It adds 13 tokens to every session and 153 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other cursor rules, from other repositories
08-client-server
Rules for separating client-side and server-side code in Fabric 1.14.4 Minecraft mods. Fabric is a Minecraft modding framework, and client code runs in the player’s game while server code runs the game world.
07-datagen
A project rule for Minecraft Fabric 1.14.4 resources, such as item models, block models, recipes, and language files. It requires these files to be written as JSON in the source resources folders because that version does not include the newer data-generation system.
meta-quest-agentic-tools
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
narrative-writing
A set of rules for writing and editing video-game narratives, connected to a narrative project. It requires the agent to load the project's writing context and story canon, which is the established set of story facts, before making changes.
meta-quest-agentic-tools
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
visual-and-observational-rules
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.