003-systems

Rules for systems, which are functions that process matching game entities and update their data in an entity-component-system (ECS). They describe how to query entities, account for elapsed time, and keep processing separate from the user interface.

In plain words
What is it for?
Use them for movement, damage, cleanup, game-state scheduling, and parent-child entity relationships. They also cover selecting only needed data and handling large numeric collections.
Why use it?
They provide a consistent way to implement game behavior without mixing it with screen updates or other outside effects. Minimal queries and reusable objects can reduce unnecessary work.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/instructa/viber3d/003-systems
Clone the repo
git clone --depth 1 https://github.com/instructa/viber3d

Made for: Cursor.

Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 347 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00347
Opus 5 $0.00000 $0.00173
Sonnet 5 $0.00000 $0.00069
Haiku 4.5 $0.00000 $0.00035

Measured 2d ago against content hash 0d1f85588637, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

003-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

templates/starter-next/.cursor/rules/003-systems.mdc · 44 lines

What it actually says

System Requirements

  • Each system is a pure function that processes traits and updates ECS data.
  • Use world.query(...) to get relevant entities and keep queries minimal.
  • Include delta time when doing any time-based logic.
  • Avoid side effects beyond ECS data changes (no DOM or React state modifications).

System Examples

// Standard system pattern
export function movementSystem(world: World) {
  const time = world.get(Time)
  if (!time) return
  world.query(Transform, Velocity).updateEach(([t, v]) => {
    t.position.addScaledVector(v.vector, time.delta)
  })
}

Advanced Usage

  • Partial Queries: Use .select(...) to fetch only the needed traits for performance.
  • Conditional Scheduling: Run certain systems only in specific game states (e.g. paused, menu, or combat).
  • Relationships: Use relation() if the system involves parent-child or entity-to-entity logic, rather than raw references.

Performance Tips

  • Reuse math objects like Vector3 or Matrix4 rather than creating new ones every frame.
  • Remove or recycle entities that are no longer needed (e.g. off-screen, zero-health).
  • Prefer SoA for large numeric arrays to improve cache performance.
  • Consider running heavy systems at reduced frequencies instead of every frame.

Do Not

  • Do not directly manipulate React components or the DOM from a system.
  • Do not skip delta time in time-based updates.
  • Do not implement camera or purely visual updates in systems; leave those to React or specialized visual hooks.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 44 lines · 0 tokens per session scan A 0d1f85588637

Subscribe to this mod's changes

003-systems is a cursor rule published in the GitHub repository instructa/viber3d (623 stars, last pushed 1y ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 347 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.