005-traits

Rules for defining traits in Koota, where a trait is a small piece of data or a marker attached to an entity in an entity-component-system (ECS). They cover simple data, frequently updated numbers, complex objects, tags, and relationships between entities.

In plain words
What is it for?
Use them to define values such as health and transforms, tags such as IsPlayer, and links such as parent-child or container relationships. They also explain when to use relationship fields and automatic relationship rules.
Why use it?
They keep entity data small and put behavior in systems, which are functions that process that data. This makes game data easier to organize and avoids putting large logic blocks in traits.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/instructa/viber3d/005-traits
Clone the repo
git clone --depth 1 https://github.com/instructa/viber3d

Made for: Cursor.

Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 419 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00419
Opus 5 $0.00000 $0.00210
Sonnet 5 $0.00000 $0.00084
Haiku 4.5 $0.00000 $0.00042

Measured yesterday against content hash b73e417ded59, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

005-traits scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

templates/starter-next/.cursor/rules/005-traits.mdc · 61 lines

What it actually says

Trait Definitions

Core Practices

  • Keep trait data minimal. Place logic in systems.
  • Use schema-based (SoA) traits for numeric or frequently-updated data.
  • Use callback-based (AoS) traits for complex or class objects (e.g. THREE.Mesh).
  • Use tag traits (with no fields) as flags to identify entities (like IsPlayer).

Examples

import { trait } from 'koota'
import * as THREE from 'three'

// Schema-based (SoA)
export const Health = trait({ amount: 100, max: 100 })

// Callback-based (AoS)
export const Transform = trait(() => ({
  position: new THREE.Vector3(),
  rotation: new THREE.Euler()
}))

// Tag trait
export const IsEnemy = trait()

Relationships

  • Use relation() when entities need references to each other.
  • Pass additional fields if you need extra data in the relationship.
  • Use exclusive: true or autoRemoveTarget: true if needed for parenting or single-target constraints.
import { relation } from 'koota'

// Simple relation with no fields
export const ChildOf = relation()

// Relationship with data
export const Contains = relation({ store: { amount: 0 } })

Best Practices

  • Store only essential data in traits. Do not add large logic blocks.
  • Check for existence before adding a trait: if (!entity.has(Health)) entity.add(Health()).
  • Prefer entity.set(Trait, (prev) => ({ ...prev, ...changes })) for updates so Koota can handle events.

Anti-Patterns

  • Do not share the same mutable object across multiple entities (like a single shared Vector3).
  • Do not store React refs, DOM elements, or large external objects in traits.
  • Do not combine unrelated data in one trait. Keep them cohesive and small.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 61 lines · 0 tokens per session scan A b73e417ded59

Subscribe to this mod's changes

005-traits is a cursor rule published in the GitHub repository instructa/viber3d (623 stars, last pushed 1y ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 419 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.