aws-gamelift

aws-gamelift is a cursor rule for Cursor from jimmypocock/cursor-rules. It costs 5 tokens per session (858 once invoked), scanned A, original, MIT.

A set of coding rules for AWS GameLift, Amazon’s service for hosting and managing multiplayer game servers. It covers game sessions, matchmaking, fleets, client and server integration, networking, and logging.

In plain words
What is it for?
Use it when building or reviewing GameLift server processes, client integrations, session placement, matchmaking requests, player validation, and multi-region setups.
Why use it?
It helps keep the game client, game server, sessions, and matchmaking responsibilities properly separated.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/jimmypocock/cursor-rules/aws-gamelift
Clone the repo
git clone --depth 1 https://github.com/jimmypocock/cursor-rules

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aws-gamelift

README.md
[![agentmods](https://agentmods.dev/badge/rules/jimmypocock/cursor-rules/aws-gamelift.svg)](https://agentmods.dev/rules/jimmypocock/cursor-rules/aws-gamelift)
Your own site
<a href="https://agentmods.dev/rules/jimmypocock/cursor-rules/aws-gamelift"><img src="https://agentmods.dev/badge/rules/jimmypocock/cursor-rules/aws-gamelift.svg" alt="Measured on agentmods" height="20"></a>
Per session 5 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 858 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00005 $0.00858
Opus 5 $0.00003 $0.00429
Sonnet 5 $0.00001 $0.00172
Haiku 4.5 $0.00001 $0.00086

Measured 4d ago against content hash 7e5419e089ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

aws-gamelift scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/aws-gamelift.mdc · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.


Description: AWS GameLift Development Standards Globs: /gamelift//, /game-server//, /matchmaking//*

AWS GameLift Development Standards

@base.mdc @typescript.mdc

GameLift Architecture

  • Design proper separation between game server and client
  • Implement appropriate session management
  • Use proper fleet management strategies
  • Design scalable matchmaking systems
  • Implement proper player session tracking
  • Structure game server code for reliability
  • Create appropriate networking architecture
  • Design for multi-region deployment when needed

Game Server Integration

  • Implement the GameLift Server SDK correctly
  • Initialize the server process properly
  • Handle onStartGameSession callbacks appropriately
  • Implement proper onProcessTerminate handling
  • Create robust player session validation
  • Implement proper game session logging
  • Use GameLift parameters effectively
  • Configure appropriate server process settings

Client Integration

  • Use the GameLift Client SDK correctly
  • Implement proper session placement requests
  • Create appropriate matchmaking requests
  • Handle session connection correctly
  • Implement proper error handling for client operations
  • Create resilient connection management
  • Design appropriate retry strategies
  • Implement proper player authentication

Fleet Management

  • Design appropriate fleet configurations
  • Implement proper auto-scaling policies
  • Create appropriate instance type selection
  • Use spot instances where appropriate
  • Implement proper fleet deployment strategies
  • Configure appropriate runtime configurations
  • Design appropriate multi-location strategy
  • Implement proper fleet monitoring

Matchmaking

  • Design appropriate matchmaking configurations
  • Implement proper matchmaking rules
  • Create flexible rule sets for different game modes
  • Design appropriate team structures
  • Implement proper matchmaking event handling
  • Create appropriate backfill strategies
  • Design latency-based matching when appropriate
  • Implement timeout handling for matchmaking

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 143 lines · 5 tokens per session scan A 7e5419e089ba

Subscribe to this mod's changes

aws-gamelift is a cursor rule published in the GitHub repository jimmypocock/cursor-rules (8 stars, last pushed 1y ago), licensed MIT. It adds 5 tokens to every session and 858 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.