godot

godot is a cursor rule for Cursor from sanjeed5/awesome-cursor-rules-mdc. It costs 2,794 tokens per session, scanned A, original, CC0-1.0.

A set of guidelines for developing games with Godot 4.x, a game engine. It explains how to organize scenes, scripts, and reusable game components.

In plain words
What is it for?
Use it when structuring Godot scenes, game entities, components, scripts, and performance-related code.
Why use it?
It helps prevent tightly connected code and deep inheritance structures that make game projects harder to change.

Cursor rule for Cursor

Written for Cursor: a Cursor rule (.mdc).

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is var player = get_node("../Player").

Good fit Use it when structuring Godot scenes, game entities, components, scripts, and performance-related code.

Compare 6 cursor rules from other repositories ↓
About the project

awesome-cursor-rules-mdc is a generator that creates Cursor MDC rule files from structured library information, using semantic search and language models to gather and organize guidance. Developers use it to produce reusable rules for libraries in Cursor, and the catalogue includes 200 of those rules.

sanjeed5/awesome-cursor-rules-mdc · 3,571 stars · on GitHub

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/sanjeed5/awesome-cursor-rules-mdc
agentmods
npx agentmods add rules/sanjeed5/awesome-cursor-rules-mdc/godot

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/rules/sanjeed5/awesome-cursor-rules-mdc/godot.svg)](https://agentmods.dev/rules/sanjeed5/awesome-cursor-rules-mdc/godot)
Your own site
<a href="https://agentmods.dev/rules/sanjeed5/awesome-cursor-rules-mdc/godot"><img src="https://agentmods.dev/badge/rules/sanjeed5/awesome-cursor-rules-mdc/godot.svg" alt="Measured on agentmods" height="20"></a>
Per session 2,794 This file is loaded in full into every session.
When invoked 2,794 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02794 $0.02794
Opus 5 $0.01397 $0.01397
Sonnet 5 $0.00559 $0.00559
Haiku 4.5 $0.00279 $0.00279

Measured 4d ago against content hash e2f6e31c0f60, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rules-mdc/godot.mdc · 343 lines

How it starts

The opening of the file, as written. The whole thing — 343 lines — stays where its author put it; the contents beside it link to each section on GitHub.

godot Best Practices

This document outlines the definitive best practices for developing with Godot Engine 4.x. Adhere to these guidelines to ensure maintainable, performant, and collaborative projects.

1. Code Organization and Structure

1.1. Scene-First Composition

Always prefer composing scenes over deep inheritance hierarchies. Scenes are Godot's fundamental building blocks, promoting reusability and clear ownership.

BAD: Deep inheritance

# res://entities/base_enemy.gd
class_name BaseEnemy extends CharacterBody2D
# ... common enemy logic ...

# res://entities/goblin.gd
class_name Goblin extends BaseEnemy
# ... goblin specific logic ...

# res://entities/orc.gd
class_name Orc extends BaseEnemy
# ... orc specific logic ...

GOOD: Composition with specialized scenes

# res://components/health_component.gd
class_name HealthComponent extends Node
@export var max_health: int = 100
# ... health logic, signals ...

# res://components/movement_component.gd
class_name MovementComponent extends Node
@export var speed: float = 100.0
# ... movement logic ...

# res://enemies/goblin.tscn (Root: CharacterBody2D)
#   - HealthComponent
#   - MovementComponent
#   - Sprite2D (goblin_sprite.png)
#   - CollisionShape2D
# res://enemies/goblin.gd (attaches to goblin.tscn)
class_name Goblin extends CharacterBody2D
@onready var health_component: HealthComponent = $HealthComponent
@onready var movement_component: MovementComponent = $MovementComponent
# ... goblin specific logic using components ...

1.2. Single Responsibility Principle (SRP)

Each script and scene should have one, and only one, reason to change. This means a script should manage a single aspect of functionality (e.g., movement, health, inventory).

BAD: God object script

# player.gd
extends CharacterBody2D
var health = 100
var speed = 150
func _physics_process(delta):
    # Movement logic
    # Attack logic
    # Inventory management
    # Health updates

Read the full file on GitHub · 343 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 343 lines · 2,794 tokens per session scan A e2f6e31c0f60

Subscribe to this mod's changes

godot is a cursor rule published in the GitHub repository sanjeed5/awesome-cursor-rules-mdc (3,571 stars, last pushed 3mo ago), licensed CC0-1.0. It adds 2,794 tokens to every session, about $0.0140 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.