Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Stramp/Lost-Mines-PhandelverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/stramp/lost-mines-phandelver/unreal-networking)<a href="https://agentmods.dev/rules/stramp/lost-mines-phandelver/unreal-networking"><img src="https://agentmods.dev/badge/rules/stramp/lost-mines-phandelver/unreal-networking.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00447 |
| Opus 5 | $0.00000 | $0.00224 |
| Sonnet 5 | $0.00000 | $0.00089 |
| Haiku 4.5 | $0.00000 | $0.00045 |
Grade A, and why
unreal-networking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Networking - Unreal Engine 5.7
Property Replication
- Use
UPROPERTY(Replicated)for properties that need to synchronize - Use
ReplicatedUsing = FunctionNamefor callback when value changes - Implement
GetLifetimeReplicatedProps()to configure replication
Replication Example
// Header
UPROPERTY(Replicated, ReplicatedUsing = OnRep_Health)
float Health;
UFUNCTION()
void OnRep_Health();
// Cpp
void AMyActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AMyActor, Health);
}
void AMyActor::OnRep_Health()
{
// Called when Health is replicated
}
RPCs (Remote Procedure Calls)
- Server RPC - Client calls server
UFUNCTION(Server, Reliable) void ServerFireWeapon(); - Client RPC - Server calls client
UFUNCTION(Client, Reliable) void ClientShowDamage(float DamageAmount); - NetMulticast - Server calls all clients
UFUNCTION(NetMulticast, Reliable) void MulticastExplode();
RPC Validation
- Use
WithValidationto validate RPCs:UFUNCTION(Server, Reliable, WithValidation) void ServerFireWeapon(); bool ServerFireWeapon_Validate() { return true; } void ServerFireWeapon_Implementation() { /* code */ }
Best Practices
- Minimize replicated data (only what is necessary)
- Use
ReplicatedUsingto update UI/local when values change - Reliable RPCs are guaranteed, unreliable ones can be lost
- Use
NetPriorityto control replication order - Consider
NetUpdateFrequencyto control update frequency - ALWAYS validate server RPCs to prevent cheating
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 70 lines · 0 tokens per session scan A f1932f6b89e7
unreal-networking is a cursor rule published in the GitHub repository Stramp/Lost-Mines-Phandelver (2 stars, last pushed 9mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 447 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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