Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add rules/stramp/lost-mines-phandelver/unreal-project-structuregit clone --depth 1 https://github.com/Stramp/Lost-Mines-PhandelverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/stramp/lost-mines-phandelver/unreal-project-structure)<a href="https://agentmods.dev/rules/stramp/lost-mines-phandelver/unreal-project-structure"><img src="https://agentmods.dev/badge/rules/stramp/lost-mines-phandelver/unreal-project-structure.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00413 | $0.00413 |
| Opus 5 | $0.00206 | $0.00206 |
| Sonnet 5 | $0.00083 | $0.00083 |
| Haiku 4.5 | $0.00041 | $0.00041 |
Grade A, and why
unreal-project-structure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unreal Engine 5.7 Project Structure
Project Context
- Engine: Unreal Engine 5.7
- Platform: Windows (Win64)
- Languages: C++, Blueprints
- Editor: Cursor/VS Code
- Build System: UnrealBuildTool (UBT)
Directory Structure
Source/MyProject2/- Main C++ source code moduleSource/MyProject2.Target.cs- Game build configurationSource/MyProject2Editor.Target.cs- Editor build configurationContent/- Game assets (Blueprints, Textures, Models, etc.)Config/- Configuration files (.ini)Binaries/- Compiled executables (don't version)Intermediate/- Temporary build files (don't version)Saved/- Editor generated files (don't version)DerivedDataCache/- Derived data cache (don't version)
Build and Compilation
- Use UnrealBuildTool (UBT) to compile
- Available configurations: Debug, DebugGame, Development, Test, Shipping
- ALWAYS verify project compiles before suggesting changes
- Use workspace tasks for builds (Ctrl+Shift+P > Tasks: Run Task)
- After modifying
.Build.cs, regenerate project files
Best Practices
- Always consider Blueprint compatibility when creating C++ classes
- Document complex code with comments
- Use Blueprints for rapid prototyping, C++ for critical performance
- Test changes in different build configurations when relevant
- Keep minimal dependencies in
.Build.csfor faster builds
Communication
- Always respond in Brazilian Portuguese when user speaks in Portuguese
- Explain the reason for suggested changes
- Consider impact on existing Blueprints when modifying C++ code
- When suggesting changes, always mention if rebuild is required
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 46 lines · 413 tokens per session scan A e946546a2ff2
unreal-project-structure is a cursor rule published in the GitHub repository Stramp/Lost-Mines-Phandelver (2 stars, last pushed 9mo ago), licensed MIT. It adds 413 tokens to every session, about $0.0021 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other cursor rules, from other repositories
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07-datagen
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visual-and-observational-rules
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