terradart
01Cursor rule Cursor
TerraDart shared project guide.
7 tagged infrastructure as code, measured the same way as everything else here.
Browse within: design-systems 5
Cursor rule Cursor
TerraDart shared project guide.
Cursor rule Cursor
Motion design rules — context-aware animation principles drawn from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Covers timing, enter/exit recipes, motion gaps, accessibility, performance, and anti-patterns.
Cursor rule Cursor
UI design rules — visual systems, spacing, typography, color, components, states, motion, and self-verification. Apply to every interface being built or refined.
Cursor rule Cursor
UX rules synthesized from Laws of UX (Jon Yablonski), behavioral economics (Kahneman; Thaler & Sunstein), Built for Mars (Peter Ramsey), and Nielsen Norman Group / Refactoring UI conventions. Covers friction, vulnerability moments, trust, first-run experience, decision architecture, and honest design.
Cursor rule Cursor
See .ai/instructions.md.