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The /plans directory contains a masterplan.md and step plans for each task. Always reference these plans for project context.
487 tagged LLM, measured the same way as everything else here.
Browse within: plugin 36knowledge-graph 33gpt 30agi 28low-code 28rules 25agent-infrastructure 22search 22agentic-workflow 20cultivation 20game 20nextjs 20Autonomous Agents 19fastapi 17
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The /plans directory contains a masterplan.md and step plans for each task. Always reference these plans for project context.
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Hard guardrails for working with Cloakbox / sensitive data.
starter-series/mcp-server-starter
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Read AGENTS.md first. Treat it as the source of truth for this repo's commands, invariants, public naming, release constraints, and first-user path.
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Deterministic state oracle and semantic action codec for computer-use agents.
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Semantic diff engine for AI agent behavior. Records agent traces as JSONL, embeds steps with all-MiniLM-L6-v2, aligns two traces by cosine similarity, detects the first semantic fork point.
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Decision staleness alerts for AI agents.
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Persistent GUI behavioral facts for computer-use agents.
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Prefer the Compendium MCP gateway to shrink noisy/large context before pasting it into the conversation.
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Non-generic UI baseline for user-facing surfaces; aligns with .pncore-design.md and pn-core aesthetics reference when MCP is available.
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For build/design/scaffold requests, load pn-build or pn-design; discovery and skeptic mandatory. For fix/tweak, use skills directly.
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Godot 4.x coding conventions: GDScript typing, signal patterns, scene composition, shader style, naming, Resource patterns, multiplayer RPC safety, GDExtension registration. Use when editing .gd, .tscn, .tres, .gdshader, or project.godot files.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: