4thfever/cultivation-world-simulator
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A set of rules for developing character actions and interactions between characters in a game, including language support, AI decisions, and game-loop integration.
30 tagged game, measured the same way as everything else here.
Browse within: agentic-workflow 20cultivation 203d-game 7browser-game 7javascript 7js 7
4thfever/cultivation-world-simulator
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A set of rules for developing character actions and interactions between characters in a game, including language support, AI decisions, and game-loop integration.
4thfever/cultivation-world-simulator
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A set of rules for keeping application data after Docker containers are replaced, managing service start and stop behavior, and running regression tests. Docker is a tool for packaging and running applications in containers.
4thfever/cultivation-world-simulator
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A set of rules for creating small story events in a project. It defines how these events are triggered and represented across the front end and back end.
FlameskyDexive/Legends-Of-Heroes
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A Chinese-language coding rule set for the ET framework, a game-development framework using an entity-component-system structure. It defines how data, logic, packages, and assemblies should be organized.
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Go项目开发规则 - 遵循Go最佳实践,不使用checkout和reset命令.
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A set of rules for working with Linear, a tool for tracking software issues, plus related Git practices.
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A set of development rules for Vite and Three.js projects, with guidance for 3D components, resources, shaders, Vue components, Pinia state, and mitt events.
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A coding style guide for building Three.js projects with Vite, a fast JavaScript development setup, using reusable classes managed through one central `Experience` instance.
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How to use bastion subagents, HANDOFF blocks, and gh CLI in Agent mode.