cursorrules

A connection to Steam and Steamworks, the services used to publish and operate games on Steam. It provides tools for reading and changing store, player, review, pricing, achievement, workshop, leaderboard, inventory, and lobby data.

In plain words
What is it for?
Use it to inspect or manage Steam store information, player statistics, reviews, prices, achievements, workshop content, leaderboards, inventories, and multiplayer lobbies.
Why use it?
It lets a coding agent work with Steam-related data and operations through one interface instead of handling each API request separately.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/tmhsdigital/steam-mcp/cursorrules
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/steam-mcp

Made for: Cursor.

Per session 38 This file is loaded in full into every session.
When invoked 38 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00038 $0.00038
Opus 5 $0.00019 $0.00019
Sonnet 5 $0.00008 $0.00008
Haiku 4.5 $0.00004 $0.00004

Measured yesterday against content hash 13dfc59364af, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

cursorrules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursorrules · 3 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 3 lines · 38 tokens per session scan A 13dfc59364af

Subscribe to this mod's changes

cursorrules is a cursor rule published in the GitHub repository TMHSDigital/steam-mcp (4 stars, last pushed 3d ago), with no licence file. It adds 38 tokens to every session, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other cursor rules, from other repositories

AIRules

NexusLink MCP four-step workflow and prohibitions (copy to project .cursor/rules/ and fill the project-specific section).

bytepine/NexusLink · 26 tokens

unity-input

Guidelines for working with the New Input System in Unity 6.2.

Common-ka/ai-agent-unity-rules · 0 tokens

unity-ui

Assets/ ├── UI/ │ ├── Runtime/ │ │ ├── Controllers/ │ │ │ └── MainMenuController.cs │ │ ├── Views/ │ │ │ └── MainMenuView.cs │ │ ├── ViewModels/ │ │ │ └── HealthViewModel.cs │ │ ├── UXML/ │ │ │ └── MainMenu.uxml │ │ └── USS/ │ │ └── MainMenu.uss │ └── Editor/ │ └── UIBuilderExtensions.cs.

Common-ka/ai-agent-unity-rules · 0 tokens

code-organization

Assets/ ├── !Project/ # Main project content (! keeps it at top) │ ├── Art/ │ │ ├── Materials/ │ │ ├── Models/ │ │ ├── Textures/ │ │ └── Animations/ │ ├── Audio/ │ │ ├── Music/ │ │ ├── SFX/ │ │ └── Mixers/ │ ├── Prefabs/ │ │ ├── Characters/ │ │ ├── Environment/ │ │ ├── UI/ │ │ └── Effects/ │ ├── Scenes/ │ │ ├──…

Common-ka/ai-agent-unity-rules · 1,948 tokens

unity-core

// ✅ DO: PascalCase public class PlayerController : MonoBehaviour { }.

Common-ka/ai-agent-unity-rules · 1,779 tokens

unity-performance

Cursor rule "unity-performance" from Common-ka/ai-agent-unity-rules, covering unity performance rules, update/fixedupdate/lateupdate, usage rules, object pooling (unityengine.pool) and addressables (not resources).

Common-ka/ai-agent-unity-rules · 2 tokens