Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rulesgit clone --depth 1 https://github.com/toptalentcoder/Cursor-AwesomeRulesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules)<a href="https://agentmods.dev/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules"><img src="https://agentmods.dev/badge/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00141 |
| Opus 5 | $0.00000 | $0.00071 |
| Sonnet 5 | $0.00000 | $0.00028 |
| Haiku 4.5 | $0.00000 | $0.00014 |
Grade A, and why
visual-and-observational-rules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to visual-and-observational-rules — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
- The map should be color-coded to show the owner of the square.
- There should be effects over the screen that mimic a CRT monitor.
- The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
- Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
- Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 9 lines · 0 tokens per session scan A ce271e853e1f
visual-and-observational-rules is a cursor rule published in the GitHub repository toptalentcoder/Cursor-AwesomeRules (6 stars, last pushed 1y ago), licensed CC0-1.0. It costs nothing until one of its globs matches a file; then it loads 141 tokens. A static security scan graded it A with 0 findings. It is 100% identical to visual-and-observational-rules, differing in 0 lines, and is treated as a copy.
Other cursor rules, from other repositories
08-client-server
IF 判断当前环境是否为客户端 → FabricLoader.getInstance().getEnvironmentType() == EnvType.CLIENT → World.isClient(Yarn 字段;yarn 1.14.4 World.mapping)。不要用 MCP/Forge 的 isRemote.
07-datagen
IF 生成物品/方块模型 JSON → 手动编写 JSON 在 src/main/resources/assets/{modid}/models/.
meta-quest-agentic-tools
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
narrative-writing
游戏叙事写作助手行为约束(game-narrative-mcp).
meta-quest-agentic-tools
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
visual-and-observational-rules
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.