visual-and-observational-rules

visual-and-observational-rules is a cursor rule for coding agents from toptalentcoder/Cursor-AwesomeRules. It costs 0 tokens per session (141 once invoked), scanned A, a copy of visual-and-observational-rules, CC0-1.0.

Rules for how a strategy game shows its world and how nations observe it. They define map ownership colors, CRT-style screen effects, and reactions to nearby nations and resources.

In plain words
What is it for?
Implementing map coloring, screen effects, and Conway’s Game of Life-inspired world interactions.
Why use it?
They keep the game’s visual presentation and observation mechanics consistent during development.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules
Clone the repo
git clone --depth 1 https://github.com/toptalentcoder/Cursor-AwesomeRules

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-and-observational-rules

README.md
[![agentmods](https://agentmods.dev/badge/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules.svg)](https://agentmods.dev/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules)
Your own site
<a href="https://agentmods.dev/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules"><img src="https://agentmods.dev/badge/rules/toptalentcoder/cursor-awesomerules/visual-and-observational-rules.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 141 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00141
Opus 5 $0.00000 $0.00071
Sonnet 5 $0.00000 $0.00028
Haiku 4.5 $0.00000 $0.00014

Measured 5d ago against content hash ce271e853e1f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

visual-and-observational-rules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to visual-and-observational-rules — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

rules/ascii-simulation-game-cursorrules-prompt-file/visual-and-observational-rules.mdc · 9 lines

What it actually says

  • The map should be color-coded to show the owner of the square.
  • There should be effects over the screen that mimic a CRT monitor.
  • The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
  • Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
  • Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 9 lines · 0 tokens per session scan A ce271e853e1f

Subscribe to this mod's changes

visual-and-observational-rules is a cursor rule published in the GitHub repository toptalentcoder/Cursor-AwesomeRules (6 stars, last pushed 1y ago), licensed CC0-1.0. It costs nothing until one of its globs matches a file; then it loads 141 tokens. A static security scan graded it A with 0 findings. It is 100% identical to visual-and-observational-rules, differing in 0 lines, and is treated as a copy.