godot-4-gdscript-standards

godot-4-gdscript-standards is a cursor rule for Cursor from visionTw/godot-ai-harness. It costs 0 tokens per session (207 once invoked), scanned A, original, MIT.

A set of coding rules for Godot 4.6.2, a game engine, and its GDScript programming language.

In plain words
What is it for?
Use it when writing or reviewing Godot game code, especially node references, exported settings, character states, events, game progress, and economy logic.
Why use it?
It keeps code consistent with Godot 4 and defines shared patterns for types, signals, state-based behavior, global communication, saving, and economy changes.

Cursor rule for Cursor

Written for Cursor: a Cursor rule (.mdc).

Good fit Use it when writing or reviewing Godot game code, especially node references, exported settings, character states, events, game progress, and economy logic.

Compare 6 cursor rules from other repositories ↓
Install with agentmods
npx agentmods add rules/visiontw/godot-ai-harness/godot-4-gdscript-standards
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/visionTw/godot-ai-harness

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-4-gdscript-standards

README.md
[![agentmods](https://agentmods.dev/badge/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards/github.svg)](https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards)
Your own site
<a href="https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards"><img src="https://agentmods.dev/badge/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-4-gdscript-standards

Your own site · 80×15
<a href="https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards"><img src="https://agentmods.dev/badge/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 207 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00207
Opus 5 $0.00000 $0.00103
Sonnet 5 $0.00000 $0.00041
Haiku 4.5 $0.00000 $0.00021

Measured 9d ago against content hash 64044a944e99, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

godot-4-gdscript-standards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

core/rules/godot-4-gdscript-standards.mdc · 16 lines

What it actually says

Godot 4.6.2 GDScript Standards

  • 必须使用 Godot 4 语法,禁止 Godot 3 写法。
  • 所有变量、参数、返回值都应有明确类型标注。
  • 信号连接使用 Godot 4 Callable 风格:signal_name.connect(_on_xxx)
  • 导出变量统一使用 @export,节点引用优先 @onready var node = %NodeName
  • 实体行为逻辑优先采用 FSM(Idle / Move / Attack / Die 等状态拆分)。
  • 全局跨层通信通过 EventBus,全局进度和存档由 GameManager 管理。
  • 经济改动统一走 EconomyManager 接口,不在业务层直接改 UI 文本。
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 16 lines · 207 tokens per session scan A 64044a944e99

Subscribe to this mod's changes

godot-4-gdscript-standards is a cursor rule published in the GitHub repository visionTw/godot-ai-harness (2 stars, last pushed 22d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 207 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.