Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/visionTw/godot-ai-harnessWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards)<a href="https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards"><img src="https://agentmods.dev/badge/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards"><img src="https://agentmods.dev/badge/rules/visiontw/godot-ai-harness/godot-4-gdscript-standards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00207 |
| Opus 5 | $0.00000 | $0.00103 |
| Sonnet 5 | $0.00000 | $0.00041 |
| Haiku 4.5 | $0.00000 | $0.00021 |
Grade A, and why
godot-4-gdscript-standards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot 4.6.2 GDScript Standards
- 必须使用 Godot 4 语法,禁止 Godot 3 写法。
- 所有变量、参数、返回值都应有明确类型标注。
- 信号连接使用 Godot 4 Callable 风格:
signal_name.connect(_on_xxx)。 - 导出变量统一使用
@export,节点引用优先@onready var node = %NodeName。 - 实体行为逻辑优先采用 FSM(Idle / Move / Attack / Die 等状态拆分)。
- 全局跨层通信通过
EventBus,全局进度和存档由GameManager管理。 - 经济改动统一走
EconomyManager接口,不在业务层直接改 UI 文本。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 16 lines · 207 tokens per session scan A 64044a944e99
godot-4-gdscript-standards is a cursor rule published in the GitHub repository visionTw/godot-ai-harness (2 stars, last pushed 22d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 207 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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