visionTw/godot-ai-harness

AI harness for godot.(cursor and claude code)

2Stars on the repository
57Mods indexed here, across every type
15d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

_harness_active

01

visionTw/godot-ai-harness

Cursor rule

A rule that marks the Godot AI harness as active, where a harness is the project layer that connects an AI assistant to Godot workflows. It requires a fixed status line at the beginning of every reply unless quiet mode is requested.

2 15d ago A 261 tokens original MIT

godot-core-workflow

03

visionTw/godot-ai-harness

Cursor rule

General rules for working on Godot projects, where Godot is a game-development engine. They define how to run checks, record debugging evidence, update development logs, and handle remote changes.

2 15d ago A 98 tokens original MIT

godot-mcp-workflow

04

visionTw/godot-ai-harness

Cursor rule

A workflow guide for testing and debugging Godot projects with MCP tools, which let an agent interact with the game engine. It also describes how to record results in project documents and follow staged checks.

2 15d ago A 270 tokens original MIT

visionTw/godot-ai-harness

Cursor rule

A development checklist for completing one project phase in a Godot game project. It covers required documents, implementation checks, testing evidence, and a go-or-no-go decision before moving on.

2 15d ago A 337 tokens original MIT

visionTw/godot-ai-harness

Cursor rule

A runtime check performed after changes to a game project. Runtime means testing the project while it is running rather than only inspecting its files.

2 15d ago A 184 tokens original MIT

visionTw/godot-ai-harness

Cursor rule

A set of rules for keeping project notes and handoff documents useful across multiple work sessions. It requires contributors to read key files, update plans when scope changes, and record development and testing work.

2 15d ago A 260 tokens original MIT