Cursor rule
A rule that marks the Godot AI harness as active, where a harness is the project layer that connects an AI assistant to Godot workflows. It requires a fixed status line at the beginning of every reply unless quiet mode is requested.
Cursor rule
A rule that marks the Godot AI harness as active, where a harness is the project layer that connects an AI assistant to Godot workflows. It requires a fixed status line at the beginning of every reply unless quiet mode is requested.
Cursor rule
A set of coding rules for Godot 4.6.2, a game engine, and its GDScript programming language.
Cursor rule
General rules for working on Godot projects, where Godot is a game-development engine. They define how to run checks, record debugging evidence, update development logs, and handle remote changes.
Cursor rule
A workflow guide for testing and debugging Godot projects with MCP tools, which let an agent interact with the game engine. It also describes how to record results in project documents and follow staged checks.
Cursor rule
A development checklist for completing one project phase in a Godot game project. It covers required documents, implementation checks, testing evidence, and a go-or-no-go decision before moving on.
Cursor rule
A runtime check performed after changes to a game project. Runtime means testing the project while it is running rather than only inspecting its files.
Cursor rule
A set of rules for keeping project notes and handoff documents useful across multiple work sessions. It requires contributors to read key files, update plans when scope changes, and record development and testing work.