Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 12-Studio/Tackl --skill webgl-expertgit clone --depth 1 https://github.com/12-Studio/TacklWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/12-studio/tackl/webgl-expert)<a href="https://agentmods.dev/skills/12-studio/tackl/webgl-expert"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/webgl-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/12-studio/tackl/webgl-expert"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/webgl-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.03776 |
| Opus 5.5 | $0.00035 | $0.01510 |
| Sonnet 5.5 | $0.00017 | $0.00755 |
| Haiku 4.5 | $0.00009 | $0.00378 |
Grade A, and why
webgl-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.
WebGL Expert
Expert guide for WebGL (Web Graphics Library) API development, covering both WebGL 1.0 and WebGL 2.0 for high-performance 2D and 3D graphics rendering in web browsers.
Overview
WebGL is a JavaScript API that enables hardware-accelerated 3D graphics rendering within HTML canvas elements without requiring plugins. It closely conforms to OpenGL ES 2.0 (WebGL 1.0) and OpenGL ES 3.0 (WebGL 2.0) standards.
Key capabilities:
- Hardware-accelerated 2D and 3D rendering
- Programmable shader pipeline (GLSL)
- Texture mapping and advanced materials
- Lighting and transformation systems
- High-performance graphics for games and visualizations
- Cross-platform compatibility (all modern browsers)
Core Interfaces
WebGLRenderingContext (WebGL 1.0)
The foundational interface for WebGL operations, obtained via canvas context:
const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
if (!gl) {
console.error('WebGL not supported');
}
WebGL2RenderingContext (WebGL 2.0)
Enhanced interface with advanced features:
const gl = canvas.getContext('webgl2');
if (!gl) {
console.log('WebGL 2 not supported, falling back to WebGL 1');
gl = canvas.getContext('webgl');
}
WebGL 2 exclusive features:
- 3D textures
- Sampler objects
- Uniform Buffer Objects (UBO)
- Transform Feedback
- Vertex Array Objects (VAO) - core feature
- Instanced rendering
- Multiple render targets
- Integer textures and attributes
- Query objects
- Occlusion queries
Rendering Pipeline
1. Shader Creation and Compilation
Shaders are programs written in GLSL (OpenGL Shading Language) that run on the GPU:
Vertex Shader - Processes each vertex:
attribute vec3 aPosition;
attribute vec2 aTexCoord;
uniform mat4 uModelViewProjection;
varying vec2 vTexCoord;
void main() {
gl_Position = uModelViewProjection * vec4(aPosition, 1.0);
vTexCoord = aTexCoord;
}
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 481 lines · 87 tokens per session scan A abcefa547df9
webgl-expert is a skill published in the GitHub repository 12-Studio/Tackl (10 stars, last pushed 8d ago), licensed MIT. It adds 87 tokens to every session and 3,776 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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