webgl-expert

webgl-expert is a skill for Claude Code, Codex from 12-Studio/Tackl. It costs 87 tokens per session (3,776 once invoked), scanned A, original, MIT.

A development guide for WebGL, the browser technology used to draw hardware-accelerated 2D and 3D graphics inside a canvas.

In plain words
What is it for?
Use it to build or troubleshoot WebGL scenes, shaders written in GLSL, textures, buffers, lighting, canvas rendering, games, and data visualizations.
Why use it?
It gives developers guidance for handling the rendering pipeline and the low-level graphics code needed for browser-based visuals.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or troubleshoot WebGL scenes, shaders written in GLSL, textures, buffers, lighting, canvas rendering, games, and data visualizations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/12-studio/tackl/webgl-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 12-Studio/Tackl --skill webgl-expert
Clone the repo
git clone --depth 1 https://github.com/12-Studio/Tackl

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/12-studio/tackl/webgl-expert/github.svg)](https://agentmods.dev/skills/12-studio/tackl/webgl-expert)
Your own site
<a href="https://agentmods.dev/skills/12-studio/tackl/webgl-expert"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/webgl-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for webgl-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/12-studio/tackl/webgl-expert"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/webgl-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,776 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.03776
Opus 5.5 $0.00035 $0.01510
Sonnet 5.5 $0.00017 $0.00755
Haiku 4.5 $0.00009 $0.00378

Measured 1mo ago against content hash abcefa547df9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

webgl-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/webgl/webgl-expert/SKILL.md · 481 lines

How it starts

The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebGL Expert

Expert guide for WebGL (Web Graphics Library) API development, covering both WebGL 1.0 and WebGL 2.0 for high-performance 2D and 3D graphics rendering in web browsers.

Overview

WebGL is a JavaScript API that enables hardware-accelerated 3D graphics rendering within HTML canvas elements without requiring plugins. It closely conforms to OpenGL ES 2.0 (WebGL 1.0) and OpenGL ES 3.0 (WebGL 2.0) standards.

Key capabilities:

  • Hardware-accelerated 2D and 3D rendering
  • Programmable shader pipeline (GLSL)
  • Texture mapping and advanced materials
  • Lighting and transformation systems
  • High-performance graphics for games and visualizations
  • Cross-platform compatibility (all modern browsers)

Core Interfaces

WebGLRenderingContext (WebGL 1.0)

The foundational interface for WebGL operations, obtained via canvas context:

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');

if (!gl) {
    console.error('WebGL not supported');
}

WebGL2RenderingContext (WebGL 2.0)

Enhanced interface with advanced features:

const gl = canvas.getContext('webgl2');

if (!gl) {
    console.log('WebGL 2 not supported, falling back to WebGL 1');
    gl = canvas.getContext('webgl');
}

WebGL 2 exclusive features:

  • 3D textures
  • Sampler objects
  • Uniform Buffer Objects (UBO)
  • Transform Feedback
  • Vertex Array Objects (VAO) - core feature
  • Instanced rendering
  • Multiple render targets
  • Integer textures and attributes
  • Query objects
  • Occlusion queries

Rendering Pipeline

1. Shader Creation and Compilation

Shaders are programs written in GLSL (OpenGL Shading Language) that run on the GPU:

Vertex Shader - Processes each vertex:

attribute vec3 aPosition;
attribute vec2 aTexCoord;
uniform mat4 uModelViewProjection;
varying vec2 vTexCoord;

void main() {
    gl_Position = uModelViewProjection * vec4(aPosition, 1.0);
    vTexCoord = aTexCoord;
}

Read the full file on GitHub · 481 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 481 lines · 87 tokens per session scan A abcefa547df9

Subscribe to this mod's changes

webgl-expert is a skill published in the GitHub repository 12-Studio/Tackl (10 stars, last pushed 8d ago), licensed MIT. It adds 87 tokens to every session and 3,776 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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