starter skills

40 tagged starter, measured the same way as everything else here.

Browse within: nextjs 30ReAct 29grid 29starter-kit 29

react-doctor

01

darkroomengineering/satus

Skill Claude CodeCodex

Use when finishing a feature, fixing a bug, before committing React code, or when the user types /doctor, asks to scan, triage, or clean up React diagnostics. Covers lint, accessibility, bundle size, architecture. Includes a regression check and a full local-triage workflow that fetches the canonical playbook.

980 4d ago A 70 tokens copy · 91% MIT

pdsuwwz/nextjs-nextra-starter

Skill Claude CodeCodex

A project guide for a Next.js documentation and landing-page starter built with Nextra, Tailwind CSS, MDX, translations, themes, and interface components. It explains the repository’s structure, existing features, extension points, and migration patterns.

311 2mo ago A 97 tokens original MIT

pdsuwwz/nextjs-nextra-starter

Skill Claude CodeCodex

Distill and apply this repository's Next.js Nextra starter architecture, implemented features, extension points, and migration patterns. Use when Codex needs to understand this project, continue second-stage development, add or change docs/landing/i18n/theme/auth/UI behavior, or reuse these Next.js 16 + Nextra 4 +…

311 2mo ago A 85 tokens original MIT

astro-strapi-blocks

04

VirtusLab-Open-Source/astro-strapi-starter

Skill Claude CodeCodex

@sensinum/astro-strapi-blocks: Strapi 5 Blocks field, StrapiBlocks, theme extend/overwrite, custom block overrides. Full instructions are maintained upstream; open the links below.

21 20d ago A 47 tokens original MIT

astro-strapi-loader

05

VirtusLab-Open-Source/astro-strapi-starter

Skill Claude CodeCodex

Use @sensinum/astro-strapi-loader with Astro Content Layer: Strapi REST query objects, generateCollections, populate, qs, locales, dynamic zones. Full instructions are maintained upstream; open the links below. Strapi 5, Astro 7+.

21 20d ago A 57 tokens original MIT

VirtusLab-Open-Source/astro-strapi-starter

Skill Claude CodeCodex

Develop and extend the Astro + Strapi starter: content.config with @sensinum/astro-strapi-loader, Strapi 5 data in Astro pages, StrapiBlocks, BlockRenderer, Tailwind 4, shadcn. Covers onboarding (copy upstream skills), slug/CMS routes, Astro i18n, package upgrades, optional Vitest. Types in src/types/strapi/ with a…

21 20d ago A 90 tokens original MIT

vector-starter

07

markdevshop/vector-mcp

Skill Claude CodeCodex

Vector API + MCP Server + A2A Server Use when working with Vector via this package's MCP server/agent — discover its tools, run an operation, or check its reference docs. Replace this starter with real, trigger-oriented capabilities.

11 2mo ago A 52 tokens original MIT

vector-starter

08

craftingcodegig/vector-mcp

Skill Claude CodeCodex

Vector API + MCP Server + A2A Server Use when working with Vector via this package's MCP server/agent — discover its tools, run an operation, or check its reference docs. Replace this starter with real, trigger-oriented capabilities.

11 2mo ago A 52 tokens copy · 100% MIT

gsap-tackl

09

12-Studio/Tackl

Skill Claude CodeCodex

Implements and orchestrates GSAP in Tackl — useAnimation, useGSAP, ScrollTrigger, Lenis sync, page transitions, and reduced-motion fallbacks. Use when the user mentions GSAP, tweens, timelines, ScrollTrigger, scrub, matchMedia, Lenis, smooth scroll, page transitions, motion design, or enter/exit animations.

10 6d ago A 79 tokens original MIT

lenis-react

10

12-Studio/Tackl

Skill Claude CodeCodex

Integrate Lenis smooth scroll into React and Next.js projects. Use when the user wants smooth scrolling, scroll-linked animations, parallax effects, GSAP ScrollTrigger sync, Framer Motion sync, programmatic scroll-to navigation, or scroll event listening in a React app. Covers ReactLenis provider setup, useLenis hook…

10 6d ago A 84 tokens original MIT

webgl-expert

11

12-Studio/Tackl

Skill Claude CodeCodex

Expert guide for WebGL API development including 3D graphics, shaders (GLSL), rendering pipeline, textures, buffers, performance optimization, and canvas rendering. Use when working with WebGL, 3D graphics, canvas rendering, shaders, GPU programming, or when user mentions WebGL, OpenGL ES, GLSL, vertex shaders…

10 6d ago A 87 tokens original MIT