seedance-vfx

seedance-vfx is a skill for Claude Code from 1370998960-del/https-github.com-Emily2040-seedance-2.0. It costs 52 tokens per session (672 once invoked), scanned A, a copy of seedance-vfx, MIT.

A guide for describing visual effects in Seedance 2.0 prompts, including particles, electricity, smoke, fire, water, destruction, weather, and transformations.

In plain words
What is it for?
Use it to write prompts for physical-looking explosions, magical effects, energy, debris, smoke, flames, fluids, weather, and object transformations.
Why use it?
It makes effects easier to follow by specifying where they begin, how they move, how they affect light and objects, and how they end. This reduces vague effects that look disconnected from the scene.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to write prompts for physical-looking explosions, magical effects, energy, debris…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-vfx
Clone the repo
git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-vfx.svg)](https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-vfx)
Your own site
<a href="https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-vfx"><img src="https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-vfx.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 672 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00672
Opus 5 $0.00026 $0.00336
Sonnet 5 $0.00010 $0.00134
Haiku 4.5 $0.00005 $0.00067

Measured 7d ago against content hash 2deeca4b8843, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

seedance-vfx scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

| Transformation | `paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched` | Protect identity anchor. |
Origin

This is a copy

86% identical to seedance-vfx — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/seedance-vfx/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-vfx

VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.

Intent

The user wants wonder, and wonder dies the moment it stops obeying physics. This skill's purpose is magic with a budget of cause and effect: every effect has a source, a journey, and an ending, so the impossible reads as witnessed rather than rendered.

Effects Contract

State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint.

Effect Prompt-ready phrase Stability note
Product particles gold dust particles spiral from behind the logo, catch the backlight, then settle on the table Keep logo and bottle rigid.
Energy thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug Keep arcs attached to source.
Smoke cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop Describe density and direction.
Transformation paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched Protect identity anchor.
Weather wind pushes rain diagonally across the frame, puddles ripple outward from each step Tie weather to surfaces.

VFX Integration Rules

Use one hero effect per clip. Anchor the source to a clear object or body part. Make the effect respect gravity, wind, collision, reflection, and occlusion. For VFX near faces, hands, logos, or text, keep the core identity stable and place the effect around it rather than through it.

Timing and Dissipation

Effects need an endpoint: settle, fade, evaporate, freeze, collapse, glow out, or leave residue. If the effect is complex, use a three-step timing phrase: forms -> travels -> dissipates. Avoid perpetual effects with no consequence because they often become noisy overlays.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 53 lines · 52 tokens per session scan A 2deeca4b8843

Subscribe to this mod's changes

seedance-vfx is a skill published in the GitHub repository 1370998960-del/https-github.com-Emily2040-seedance-2.0 (235 stars, last pushed 2mo ago), licensed MIT. It adds 52 tokens to every session and 672 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 86% identical to seedance-vfx, differing in 6 lines, and is treated as a copy.