Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add buiphucminhtam/forgewright --skill game-asset-vfxgit clone --depth 1 https://github.com/buiphucminhtam/forgewrightWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx)<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-asset-vfx/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-asset-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00175 | $0.01996 |
| Opus 5.5 | $0.00070 | $0.00798 |
| Sonnet 5.5 | $0.00035 | $0.00399 |
| Haiku 4.5 | $0.00017 | $0.00200 |
Grade A, and why
game-asset-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago Changed · +6 lines 225e430ae394
- 21d ago Changed · -553 lines · +18 tokens per session 6c439ff53efb
- 1mo ago Changed · -5 lines a336d23dde68
- 1mo ago First seen · 716 lines · 157 tokens per session scan A d5f0e5e68b37
game-asset-vfx is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed yesterday), with no licence file. It adds 175 tokens to every session and 1,996 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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