game-asset-vfx

game-asset-vfx is a skill for Claude Code from buiphucminhtam/forgewright. It costs 175 tokens per session (1,996 once invoked), scanned A, original, no licence file.

A game-effects development guide for creating visual effects such as explosions, sparks, smoke, and magic.

In plain words
What is it for?
It is intended for building or improving visual effects in games.
Why use it?
It provides shared rules for game visuals, user experience, input checks, and efficient tool use, though the available description does not show the full details.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the forgewright plugin — 96 skills, 5 agents, 4 hooks shipped together

Good fit It is intended for building or improving visual effects in games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/buiphucminhtam/forgewright/game-asset-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add buiphucminhtam/forgewright --skill game-asset-vfx
Clone the repo
git clone --depth 1 https://github.com/buiphucminhtam/forgewright

Made for: Claude Code.

Or install forgewright, the plugin that ships this one along with the rest of its 96 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-asset-vfx/github.svg)](https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx)
Your own site
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-asset-vfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-vfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-asset-vfx"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-asset-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 175 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,996 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00175 $0.01996
Opus 5.5 $0.00070 $0.00798
Sonnet 5.5 $0.00035 $0.00399
Haiku 4.5 $0.00017 $0.00200

Measured 10d ago against content hash 225e430ae394, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-asset-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-asset-vfx/SKILL.md · 164 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +6 lines 225e430ae394
  2. 21d ago Changed · -553 lines · +18 tokens per session 6c439ff53efb
  3. 1mo ago Changed · -5 lines a336d23dde68
  4. 1mo ago First seen · 716 lines · 157 tokens per session scan A d5f0e5e68b37

Subscribe to this mod's changes

game-asset-vfx is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed yesterday), with no licence file. It adds 175 tokens to every session and 1,996 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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