ags-amice

ags-amice is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 49 tokens per session (272 once invoked), scanned A, original, MIT.

A Rust plugin for the LLVM compiler, which turns source code into machine code. It changes compiled C, C++, Rust, and other LLVM-based programs to make their internal structure harder to inspect.

In plain words
What is it for?
It is for applying compile-time obfuscation to native binaries, including game, mobile, and anti-cheat software.
Why use it?
It can make static analysis and reverse engineering more difficult by altering control flow, hiding strings, and changing how instructions are represented. This is intended for protecting native software from tampering and analysis.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for applying compile-time obfuscation to native binaries, including game, mobile, and anti-cheat software.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-amice
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-amice
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-amice

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-amice/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-amice)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-amice"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-amice/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-amice

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-amice"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-amice.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 272 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00272
Opus 5.5 $0.00020 $0.00109
Sonnet 5.5 $0.00010 $0.00054
Haiku 4.5 $0.00005 $0.00027

Measured 2d ago against content hash cc293680c8b3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-amice scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-amice/SKILL.md · 17 lines

What it actually says

amice

Author: fuqiuluo Source: mcp-gamehacking/skills/ags-amice

Description

Amice is an LLVM pass plugin written in Rust that loads into the compiler via clang -fpass-plugin and applies compile-time obfuscation to LLVM IR from C/C++, Rust, and other LLVM-based languages. It implements a broad set of protection transforms including string encryption, control-flow flattening, bogus control flow, mixed boolean-arithmetic (MBA) rewriting, indirect calls and branches, basic-block splitting and shuffling, and instruction-level virtual machine protection (VMP). The project is built with llvm-plugin-rs and inkwell, supports LLVM 11 through 22, and includes Android NDK integration for mobile builds. It is aimed at developers who need to harden native binaries against reverse engineering, tampering, and static analysis in game security, software protection, and anti-cheat contexts.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 49 tokens per session scan A cc293680c8b3

Subscribe to this mod's changes

ags-amice is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 49 tokens to every session and 272 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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