map-animation

map-animation is a skill for Claude Code, Codex from 2233admin/design-pipeline. It costs 118 tokens per session (3,267 once invoked), scanned A, original, MIT.

A map-animation toolkit for making explainer and documentary videos with moving cameras, routes, pins, highlighted regions, and labels.

In plain words
What is it for?
It helps show journeys, borders, locations, supply chains, migrations, and other events on maps.
Why use it?
It removes the manual work of building geographic scenes and coordinating map graphics with the story.

Skill for Claude CodeCodex

Part of the map-animation-skills plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/2233admin/design-pipeline/map-animation
Any agent
npx skills add 2233admin/design-pipeline --skill map-animation
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code, Codex.

Or install map-animation-skills, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for map-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/map-animation.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/map-animation)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/map-animation"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/map-animation.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00118 $0.03267
Opus 5 $0.00059 $0.01633
Sonnet 5 $0.00024 $0.00653
Haiku 4.5 $0.00012 $0.00327

Measured yesterday against content hash cadb7b4c56e0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

map-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/references/iart-motion-skills/upstream/map-animation-skills/skills/map-animation/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Map Animation

Build editorial, "Vox-style" animated maps: a camera that zooms, orbits, and pans over a base map while location pins drop, routes draw on, regions highlight, and labels call out — all snapped to a deliberate 12fps stutter so motion reads as graphic, not photographic. Two production paths: photoreal base motion from Google Earth Studio composited in After Effects, and code-renderable vector maps (GeoJSON/SVG) driven from a coordinates array in Remotion or D3.

When to use

  • A documentary/explainer beat that establishes place: zoom from globe to city, orbit a landmark, pan along a border.
  • Show movement across geography: a route drawing between two points, a supply chain, a migration, a flight path.
  • Highlight a country, state, or region and label it; build a step-by-step geographic walkthrough.
  • Turn a list of coordinates/events into a repeatable, data-driven map sequence for video.

Pick the path

You need Path Output
Photoreal terrain, real satellite/3D buildings, cinematic camera Google Earth Studio → After Effects Image sequence + camera .jsx, composited in AE
Clean editorial vector look, full control, data-driven Vector (GeoJSON/SVG) in Remotion or D3 Code-rendered MP4/GIF or web SVG
Pins / routes / highlights / labels on top of either Overlay layer AE shape/null layers OR React/SVG components

Most "Vox-style" pieces combine them: Earth Studio for the base camera move, vector overlays for the pins, routes, and labels on top.

The signature look: 12fps stutter

The single most recognizable trait of this style is animating the map graphics at 12fps inside a 24fps edit. The base footage and audio run at 24 (smooth); the graphic layer — camera-driven pins, route draw-on, label pops — steps at 12. The result reads as intentional, hand-built, "infographic" motion rather than soft video.

  • Math: at 24fps, hold each graphic-layer value for 2 frames (update on even frames only). At 30fps, hold ~2–3 frames (≈12.5/10fps).
  • After Effects: apply posterizeTime(12) to the layer/comp, OR nest the graphics in a 12fps precomp placed inside the 24fps master.
  • Remotion / code: snap the frame before computing any animated value:

Read the full file on GitHub · 185 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 185 lines · 118 tokens per session scan A cadb7b4c56e0

Subscribe to this mod's changes

map-animation is a skill published in the GitHub repository 2233admin/design-pipeline (7 stars, last pushed 2d ago), licensed MIT. It adds 118 tokens to every session and 3,267 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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