2233admin/design-pipeline

A frontend design pipeline for AI Agents: write DESIGN.md and MOTION.md first, then code through job dispatch, OpenSpec, and evidence gates.

This repository also configures its own agents. See what design-pipeline tells them →

9Stars on the repository
197Mods indexed here, across every type
6d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

2233admin/design-pipeline

Skill Codex

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section…

not rated 9 +2 6d ago A 90 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the…

not rated 9 +2 6d ago A 148 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or…

not rated 9 +2 6d ago A 111 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Check a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked to review X bookmarks, create quote posts from bookmarks, refresh a bookmark quote queue, run a bookmark quote automation, study a user's X…

not rated 9 +2 6d ago A 79 tokens copy · 100% MIT

author-game-levels

29

2233admin/design-pipeline

Skill Codex

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.

not rated 9 +2 6d ago A 54 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

not rated 9 +2 6d ago A 50 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

not rated 9 +2 6d ago A 45 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct…

not rated 9 +2 6d ago A 100 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

not rated 9 +2 6d ago A 54 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or…

not rated 9 +2 6d ago A 111 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating…

not rated 9 +2 6d ago A 75 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

not rated 9 +2 6d ago A 62 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

not rated 9 +2 6d ago A 54 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

not rated 9 +2 6d ago A 57 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors…

not rated 9 +2 6d ago A 134 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

not rated 9 +2 6d ago A 64 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or…

not rated 9 +2 6d ago A 93 tokens copy · 100% MIT

create-game-vfx

42

2233admin/design-pipeline

Skill Codex

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

not rated 9 +2 6d ago A 46 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

not rated 9 +2 6d ago A 52 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

not rated 9 +2 6d ago A 46 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

not rated 9 +2 6d ago A 57 tokens copy · 100% MIT

ship-web-games

46

2233admin/design-pipeline

Skill Codex

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

not rated 9 +2 6d ago A 50 tokens copy · 100% MIT

2233admin/design-pipeline

Skill Codex

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

not rated 9 +2 6d ago A 52 tokens copy · 100% MIT

tune-enemy-ai

48

2233admin/design-pipeline

Skill Codex

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

not rated 9 +2 6d ago A 55 tokens copy · 100% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: