test-playable-web-games

test-playable-web-games is a skill for Codex from 2233admin/design-pipeline. It costs 52 tokens per session (315 once invoked), scanned A, a copy of test-playable-web-games, MIT.

A guide for testing a browser game from launch through play, saving, losing, retrying, and completion. It combines repeatable test setups with short tests in a real browser.

In plain words
What is it for?
Use it to test keyboard, mouse, and touch play; combat and rewards; inventory and saves; pause and settings; reduced motion; different screen sizes; and representative performance.
Why use it?
It helps reveal problems that a successful build cannot prove, including broken controls, missing feedback, save errors, mobile layout issues, accessibility problems, and console warnings.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to test keyboard, mouse, and touch play; combat and rewards; inventory and saves; pause and settings; reduced motion; different screen sizes; and representative performance.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/test-playable-web-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill test-playable-web-games
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for test-playable-web-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/test-playable-web-games/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/test-playable-web-games)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/test-playable-web-games"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/test-playable-web-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for test-playable-web-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/test-playable-web-games"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/test-playable-web-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 315 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00315
Opus 5 $0.00026 $0.00158
Sonnet 5 $0.00010 $0.00063
Haiku 4.5 $0.00005 $0.00032

Measured 6d ago against content hash 4e22866b1eae, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

test-playable-web-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to test-playable-web-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/mengto-skills/upstream/agent-skills/game-development/test-playable-web-games/SKILL.md · 25 lines

What it actually says

Test Playable Web Games

Combine deterministic tests with short real playthroughs. Do not treat a green build as gameplay proof.

Start with a test matrix

Map the player journey: launch, new game, controls, core action, enemy encounter, reward, inventory/progression, save/continue, loss/retry, pause, settings, and completion. Add device variants for desktop keyboard/mouse, touch portrait, touch landscape, and reduced motion.

Prefer deterministic review states

Create seedable fixtures, debug routes, or query parameters for combat phase, inventory loadout, boss phase, tutorial step, save migration, low health, and error states. Test important transitions directly rather than grinding through the campaign.

Verify the player experience

Use the repository-approved browser surface and honor local browser restrictions. Confirm screen-visible feedback after each meaningful action: control response, target state, damage/resource state, UI update, and navigation. Inspect console warnings/errors and sample performance only on a representative live scene.

Report actionable evidence

Record reproduction steps, expected versus actual result, severity, device/viewport, and the shortest useful proof. Separate new regressions from pre-existing baseline issues. After testing, close idle browser pages, dev servers, and benchmarks while leaving active task resources alone.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 25 lines · 52 tokens per session scan A 4e22866b1eae

Subscribe to this mod's changes

test-playable-web-games is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 52 tokens to every session and 315 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to test-playable-web-games, differing in 0 lines, and is treated as a copy.

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