generative-design

generative-design is a skill for Claude Code from Abhinavbwj/Claude-skills-for-Computational-Designers. It costs 30 tokens per session (9,244 once invoked), scanned A, original, MIT.

A guide to generative design for architecture, engineering, and construction (AEC). It explains how algorithms can create, test, and compare many design options from goals, limits, and adjustable inputs.

In plain words
What is it for?
Use it for floor-plan layouts, structural shapes, neighborhood massing, infrastructure routes, design-space exploration, and choosing measures for judging candidate designs.
Why use it?
It helps explore a large number of possible building or infrastructure designs when checking every option by hand would take too long. It also distinguishes generative design from parametric design, where rules mainly control relationships between inputs.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the Claude-skills-for-Computational-Designers plugin — 18 skills shipped together

Good fit Use it for floor-plan layouts, structural shapes, neighborhood massing, infrastructure routes, design-space exploration, and choosing measures for judging candidate designs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/claude-skills-for-computational-designers/generative-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Claude-skills-for-Computational-Designers --skill generative-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Claude-skills-for-Computational-Designers

Made for: Claude Code.

Or install Claude-skills-for-Computational-Designers, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generative-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generative-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/claude-skills-for-computational-designers/generative-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,244 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.09244
Opus 5 $0.00015 $0.04622
Sonnet 5 $0.00006 $0.01849
Haiku 4.5 $0.00003 $0.00924

Measured 13d ago against content hash 5d5b4b19b79f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

generative-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/generative-design/SKILL.md · 646 lines

How it starts

The opening of the file, as written. The whole thing — 646 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generative Design for AEC Computational Design

1. Generative Design Paradigm

1.1 Definition and Scope

Generative design is a computational design methodology in which a designer defines a problem through goals, constraints, and variable parameters, and an algorithmic system autonomously generates, evaluates, and evolves candidate solutions across a defined design space. Unlike traditional design where the human produces every solution manually, generative design shifts the designer's role from direct form-maker to curator of outcomes — defining what is desired rather than how to achieve it.

In the AEC context, generative design applies to problems ranging from single-building floor plan layouts and structural topologies to neighborhood-scale massing studies and infrastructure routing. The common thread is a design space too large for exhaustive manual exploration.

1.2 Distinction from Parametric Design

The confusion between parametric and generative design is pervasive. The distinction is fundamental:

Aspect Parametric Design Generative Design
Core action Define relationships between parameters Explore the solution space algorithmically
Designer's role Adjust sliders, observe outcomes Define objectives and constraints, curate results
Output One solution per parameter state Population of diverse candidate solutions
Search method Manual, intuition-driven Automated, algorithm-driven
Model requirement Parametric model with exposed variables Parametric model + fitness function + solver
Typical scale Dozens to hundreds of manual explorations Thousands to millions of evaluated candidates

A parametric model is a prerequisite for generative design — it provides the mechanism by which the solver manipulates geometry. But parametric design alone does not search; it merely responds to human input. Generative design automates the search.

1.3 The Generate-Evaluate-Evolve Loop

Read the full file on GitHub · 646 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 646 lines · 30 tokens per session scan A 5d5b4b19b79f

Subscribe to this mod's changes

generative-design is a skill published in the GitHub repository Abhinavbwj/Claude-skills-for-Computational-Designers (212 stars, last pushed 5mo ago), licensed MIT. It adds 30 tokens to every session and 9,244 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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