3d-spatial-engineer

3d-spatial-engineer is a skill for Claude Code from buiphucminhtam/forgewright. It costs 60 tokens per session (1,862 once invoked), scanned A, original, no licence file.

A skill for building and reviewing software that works with three-dimensional space, such as virtual scenes or spatial interfaces. It also references guidance for user experience, input checking, and efficient tool use.

In plain words
What is it for?
It supports 3D software tasks that need spatial foundations, user-experience guidance, input validation, and efficient tool use.
Why use it?
It collects project guidance needed for spatial software in one role. This helps reduce missed considerations around interaction, validation, and the way 3D foundations are applied.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the forgewright plugin — 96 skills, 5 agents, 4 hooks shipped together

Good fit It supports 3D software tasks that need spatial foundations, user-experience guidance, input validation, and efficient tool use.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/buiphucminhtam/forgewright/3d-spatial-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add buiphucminhtam/forgewright --skill 3d-spatial-engineer
Clone the repo
git clone --depth 1 https://github.com/buiphucminhtam/forgewright

Made for: Claude Code.

Or install forgewright, the plugin that ships this one along with the rest of its 96 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-spatial-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/3d-spatial-engineer/github.svg)](https://agentmods.dev/skills/buiphucminhtam/forgewright/3d-spatial-engineer)
Your own site
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/3d-spatial-engineer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/3d-spatial-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-spatial-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/3d-spatial-engineer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/3d-spatial-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,862 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01862
Opus 5.5 $0.00024 $0.00745
Sonnet 5.5 $0.00012 $0.00372
Haiku 4.5 $0.00006 $0.00186

Measured 1mo ago against content hash 5a355a1b1982, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-spatial-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-spatial-engineer/SKILL.md · 174 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 174 lines · 60 tokens per session scan A 5a355a1b1982

Subscribe to this mod's changes

3d-spatial-engineer is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed 2d ago), with no licence file. It adds 60 tokens to every session and 1,862 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

threejs-docs

Comprehensive Three.js reference covering core API (objects, cameras, lights, materials, geometries, renderers, scenes, textures, math, animation, audio, loaders, helpers, nodes), all addons (controls, postprocessing, loaders, exporters, geometries, shaders, WebXR, physics), TSL (Three.js Shading Language) functions…

pledgeandgrow/pledge-skills · 112 tokens

unreal-mcp

Automate Unreal Engine editor scenes, actors, and renders.

NousResearch/hermes-agent · 17 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

sceneview

Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…

sceneview/sceneview · 156 tokens

viewport

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.

kevinpbuckley/VibeUE · 73 tokens

render

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render for an object a package declares or pc adhoc render for a file that belongs to no package. Use for /pc:render or when the…

partcad/partcad · 168 tokens