anatomy

anatomy is a skill for Codex from aeonfun/aeon. It costs 202 tokens per session (9,332 once invoked), scanned C, a copy of anatomy, MIT.

A skill for building detailed interactive isometric SVG illustrations, which are vector graphics made from shapes and paths, to explain technical ideas as physical objects. It can depict things such as test rigs, gauges, cabinets, plotters, and locks.

In plain words
What is it for?
It helps create explanatory SVG figures with labelled parts, shading, layout, and an interactive presentation for a supplied technical topic.
Why use it?
It turns an abstract technical explanation into a structured visual that can be inspected as an illustration rather than only read as text.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Good fit It helps create explanatory SVG figures with labelled parts, shading, layout, and an interactive presentation for a supplied technical topic.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aeonfun/aeon/anatomy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aeonfun/aeon --skill anatomy
Clone the repo
git clone --depth 1 https://github.com/aeonfun/aeon

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for anatomy

README.md
[![agentmods](https://agentmods.dev/badge/skills/aeonfun/aeon/anatomy/github.svg)](https://agentmods.dev/skills/aeonfun/aeon/anatomy)
Your own site
<a href="https://agentmods.dev/skills/aeonfun/aeon/anatomy"><img src="https://agentmods.dev/badge/skills/aeonfun/aeon/anatomy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for anatomy

Your own site · 80×15
<a href="https://agentmods.dev/skills/aeonfun/aeon/anatomy"><img src="https://agentmods.dev/badge/skills/aeonfun/aeon/anatomy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 202 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,332 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00202 $0.09332
Opus 5.5 $0.00081 $0.03733
Sonnet 5.5 $0.00040 $0.01866
Haiku 4.5 $0.00020 $0.00933

Measured 3d ago against content hash 59b568cd65fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

anatomy scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 34 executable files (examples/arcade-cabinet/build.mjs, examples/arcade-cabinet/live.js, examples/arcade-cabinet/parts.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf "$WORK" && mkdir -p "$WORK" && cp -R skills/anatomy "$WORK/anatomy"
Origin

This is a copy

88% identical to anatomy — 109 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/anatomy/SKILL.md · 245 lines

How it starts

The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Aeon runtime integration

On Aeon this skill runs headless in a GitHub Actions job through the configured harness adapter, and .github/workflows/aeon.yml kills that job at 50 minutes. The rules in this section override any upstream guidance below that conflicts with them (sizing, timings, asking or telling the user, and where files are written). Everything from # Anatomy down is the vendored upstream text, kept verbatim; read it through these rules.

Today is ${today}.

1. Brief

${var} is the illustration brief, for example "how a write-ahead log survives a crash". If ${var} is empty, append ANATOMY_NO_VAR under ### anatomy in memory/logs/${today}.md and exit 0 with no build and no notify: a figure costs real CI time, so a blank default run does nothing.

2. Headless: never ask

Nobody is there to answer. Never ask a question, wait for a choice, or "tell the user" before working. Where the upstream text says to tell, ask or wait for the user, decide yourself and put the decision (size, any downscale) in the notify and the log instead.

3. Time budget and size

Run date at the start and at each step. The whole run (research, build, checks, commit, notify) must fit in about 35-40 minutes so the job is never killed. This replaces upstream workflow step 1 and its estimates:

  • Build a Figure or smaller: one mechanism, 40-80 parts, SVG with at most one WebGL layer. Have a page that builds and opens by about minute 15, then deepen it.
  • A brief that reads as a Hero or an Epic, or that needs the 3D mode, is downscaled to a Figure that keeps the core of the idea. Never start a Hero, an Epic or a 3D figure on Aeon (the 3D orbit audit alone takes 15-20 minutes). Say in the notify what the full version would add.
  • Use the framework-free path (a Node build script writing one standalone HTML page). The runner has no React or TypeScript toolchain for this skill.
  • Checks, in order of value: the build, --audit when the figure has pipes, cables or round parts, scripts/lines.mjs, and one desktop plus one phone (390 wide) capture with scripts/capture.mjs. Skip the long close-up sweeps and shader contact sheets when time is short, and say which checks were skipped.
  • At about minute 30, stop adding detail and run the final checks. At about minute 38, deliver what you have if the page builds and opens, with --severity warn naming what is unfinished.

Read the full file on GitHub · 245 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 245 lines · 202 tokens per session scan C 59b568cd65fd

Subscribe to this mod's changes

anatomy is a skill published in the GitHub repository aeonfun/aeon (775 stars, last pushed today), licensed MIT. It adds 202 tokens to every session and 9,332 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). It is 88% identical to anatomy, differing in 109 lines, and is treated as a copy.

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