Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and…
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading)…
Create git branches named by conventional-commit type: / . Use when: creating any new git branch, starting work that needs a branch, or naming a branch. Triggers on: 'create branch', 'new branch', 'branch off', 'checkout -b', '/branch'.
Code quality standards. Defines complexity management, modular design, code smell detection, comment standards. Applied automatically when writing or reviewing code. Invoke directly to clean up comments in a file. Triggers on: 'clean up comments', 'comment cleanup', '/code-quality'.
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use…
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to stress-test their thinking, or uses any 'grill' trigger phrases.
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the…
Enforce a strict ban on direct useEffect calls in React code. Replace with derived state, event handlers, data-fetching libraries, useMountEffect, or key-based remounting. Use when: (1) Writing new React components, (2) Reviewing React code for effect usage, (3) Refactoring existing useEffect calls, (4) AI agent is…
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Rust idioms and design patterns for writing idiomatic code. Use when: (1) Writing new Rust code, (2) Reviewing Rust code, (3) Solving borrow checker issues, (4) Designing Rust APIs. Triggers on: Rust ownership problems, lifetime errors, API design questions, 'how to do X idiomatically in Rust'.
Self-review of code changes (branch diff, staged, or uncommitted). Use when: reviewing code before pushing, checking diff quality, self-reviewing a PR, creating a PR (always use --peer), reviewing uncommitted work. Triggers on: '/self-review', 'review my changes', 'review this branch', 'self-review', 'pre-push…
Advanced full SEO audit skill. Runs its own full workflow from local scripts, including the basic SEO checks plus PageSpeed, social metadata, and advanced review modules when available.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: