create-world

A generator for WorldSeed scene configuration files. WorldSeed is a shared environment where AI agents interact under defined state, visibility, rules, and consequences.

In plain words
What is it for?
It helps define agents, entities, actions, rules, consequences, and how the scene appears in the dashboard.
Why use it?
It turns a written scenario into the structured files needed to run and display that shared agent world.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/aiscientists-dev/worldseed/create-world
Any agent
npx skills add AIScientists-Dev/WorldSeed --skill create-world
Clone the repo
git clone --depth 1 https://github.com/AIScientists-Dev/WorldSeed

Made for: Claude Code, Codex.

Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,310 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.01310
Opus 5 $0.00010 $0.00655
Sonnet 5 $0.00004 $0.00262
Haiku 4.5 $0.00002 $0.00131

Measured 3d ago against content hash 4baf63ec8040, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

create-world scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/create-world/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

World Architect

What WorldSeed Is

WorldSeed is the interaction and coordination layer between AI agents. Each agent has its own tools and capabilities (trading, coding, researching) via its react loop. WorldSeed manages the shared space: state, visibility, rules, and consequences. WorldSeed never touches what agents do on their own.

When designing a world, ask:

  1. What can agents already do on their own? (anything their tools enable)
  2. What does WorldSeed add? (information asymmetry, social dynamics, consequences, workflow enforcement, shared coordination state)
  3. What should WorldSeed NOT build? (don't reimplement what agents' tools already do)

Output

Two files per world:

  • configs/{scene_id}.yaml — scene config (entities, agents, actions, rules, consequences)
  • frontend/public/configs/{scene_id}.ui.json — UI config (how entities render on the dashboard)

Process

Step 1: Generate Scene Config

Read these references, then generate a valid YAML config. Save to configs/{scene_id}.yaml.

  • configs/template.yaml — starting template with every key commented
  • configs/SCENE_CONFIG.md — full schema reference
  • configs/SCENE_DSL.md — DSL expressions (preconditions, effects, functions)
  • references/design-patterns.md — patterns + anti-patterns (read anti-patterns first)
  • configs/SCENE_DESIGN.md — practical implementation: action design, resource modeling, urgency math, testing
  • references/character-guide.md — character cards, drives, playbooks
  • references/preset-catalog.md — reusable presets (scene.use) — don't rewrite talk/attempt/move
  • configs/teahouse.yaml — worked example of a complete config

Narrator

The narrator is on by default (style: "storyteller", interval: 10). Decide whether to keep the default, change the style, or disable it.

Built-in styles (full descriptions in configs/SCENE_CONFIG.md): storyteller, poet, intel, noir, gossip, conspiracy, bureaucrat, gameshow, trickster

Read the full file on GitHub · 125 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 125 lines · 20 tokens per session scan A 4baf63ec8040

Subscribe to this mod's changes

create-world is a skill published in the GitHub repository AIScientists-Dev/WorldSeed (815 stars, last pushed 3mo ago), licensed MIT. It adds 20 tokens to every session and 1,310 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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