audio-verification

audio-verification is a skill for Claude Code, Codex from AkshitIreddy/agent-skills. It costs 117 tokens per session (2,371 once invoked), scanned A, original, MIT.

A verification process for synthesized browser audio made with the Web Audio API, which lets web code create sounds and effects.

In plain words
What is it for?
Use it when building, changing, or reviewing tones, sound effects, synthesizers, or any AudioContext graph; it renders audio offline and measures its level, shape, and tail.
Why use it?
It checks the actual generated audio samples instead of assuming that compiling code or connecting audio nodes means the sound works.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building, changing, or reviewing tones, sound effects, synthesizers, or any AudioContext graph; it renders audio offline and measures its level, shape, and tail.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/akshitireddy/agent-skills/audio-verification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AkshitIreddy/agent-skills --skill audio-verification
Clone the repo
git clone --depth 1 https://github.com/AkshitIreddy/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/akshitireddy/agent-skills/audio-verification/github.svg)](https://agentmods.dev/skills/akshitireddy/agent-skills/audio-verification)
Your own site
<a href="https://agentmods.dev/skills/akshitireddy/agent-skills/audio-verification"><img src="https://agentmods.dev/badge/skills/akshitireddy/agent-skills/audio-verification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-verification

Your own site · 80×15
<a href="https://agentmods.dev/skills/akshitireddy/agent-skills/audio-verification"><img src="https://agentmods.dev/badge/skills/akshitireddy/agent-skills/audio-verification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,371 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.02371
Opus 5 $0.00059 $0.01185
Sonnet 5 $0.00023 $0.00474
Haiku 4.5 $0.00012 $0.00237

Measured 9d ago against content hash 42c31797856c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/audio-probe.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-verification/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio verification

Code that compiles is not sound that works. You cannot hear anything, so an unmeasured audio change is an unverified one. Reading the graph, passing typecheck, and "the node is connected" prove none of: it makes sound at all, it isn't a burst of noise, it doesn't click on attack, it isn't clipping, it isn't inaudibly quiet.

The good news: audio is just numbers. Render the graph offline and every perceptual complaint becomes a measurement.

The rule

Before saying a sound change is done, fixed, or good:

  1. Render it offlineOfflineAudioContext gives you the exact samples, deterministically, far faster than real time.
  2. Measure it — peak, spectral flatness, onset, tail (see below).
  3. A/B against the version you changed — almost every judgement here is relative, not absolute.
  4. If it doesn't match intent, iterate. If you genuinely can't measure it, say so plainly instead of implying you checked.

Running the probe

scripts/audio-probe.js is a classic script (no imports) so it pastes straight into page.evaluate(), a browser-MCP javascript_tool call, or a devtools console. Evaluating it defines globalThis.AudioProbe.

// build(ctx, destination) wires and starts your nodes — anything you'd build live
const m = await AudioProbe.measure((ctx, dest) => {
  const osc = ctx.createOscillator();
  const g = ctx.createGain();
  g.gain.setValueAtTime(0, 0);
  g.gain.linearRampToValueAtTime(0.3, 0.02);
  g.gain.exponentialRampToValueAtTime(0.0004, 0.4);
  osc.connect(g).connect(dest);
  osc.start(0); osc.stop(0.5);
}, { seconds: 0.6 });

// compare variants under identical conditions
const table = await AudioProbe.compare({ before: buildOld, after: buildNew }, { seconds: 0.6 });

Any page will do — about:blank is enough, you don't need the real app to measure a graph. To measure the real code path, either import the module under test, or copy its graph verbatim into build (and say which you did; a hand-copied graph can drift from the source).

Read the full file on GitHub · 118 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 118 lines · 117 tokens per session scan A 42c31797856c

Subscribe to this mod's changes

audio-verification is a skill published in the GitHub repository AkshitIreddy/agent-skills (1 stars, last pushed 13d ago), licensed MIT. It adds 117 tokens to every session and 2,371 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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