Skill Claude CodeCodex
Run a persistent adversarial research, critique, implementation, and verification loop until the user stops it. Invoke only when the user explicitly asks for this skill or an indefinite refinement loop.
Skill Claude CodeCodex
Run a persistent adversarial research, critique, implementation, and verification loop until the user stops it. Invoke only when the user explicitly asks for this skill or an indefinite refinement loop.
Skill Claude CodeCodex
Write large, thorough implementations instead of minimal ones. Use for UI, animation, art/graphics, sound design, theming, and any craft-driven work where richness and detail are the point — and whenever output quality has been called cheap, flat, simple, or generic.
Skill Claude CodeCodex
Commit discipline for every repository — small atomic commits, Conventional Commits messages, only commit working states. Use whenever creating git commits, splitting work into commits, or writing commit messages, in any project.
Skill Claude CodeCodex
Verify and debug synthesized audio (Web Audio API) by rendering it offline and measuring the samples, instead of guessing from code or claiming it works untested. Use whenever building, changing, or reviewing UI sound effects, tones, synths, or any AudioContext graph — and especially when sound is reported as…
Skill Claude CodeCodex
Prefer building and looking at variations over prolonged reasoning. Use when work is visual, aesthetic, or hard to predict from first principles — UI, art, animation, sound, layout, colour — and whenever you notice yourself planning at length without producing anything to look at.
Skill Claude CodeCodex
Implement exhaustive, production-grade solutions without minimizing code size. Use when the user explicitly asks for a large, ambitious, comprehensive, defensive, possibility-covering implementation; requests thousands of lines or says not to fear complexity; or when a repeatedly failing UI, animation, audio…
Skill Claude CodeCodex
Generate game/app art assets locally with ComfyUI and SDXL — seamless tileable textures, transparent-background cutouts, ornament stamps, wallpaper patterns. Use when producing material textures or sprite elements for a rendering pipeline, or when asked to create art assets with a local image model.
Skill Claude CodeCodex
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
Skill Claude CodeCodex
Keep working until the list is actually empty. Use whenever there is a backlog, a TODO file, a multi-item request ("fix all of these", "complete everything"), or a set of known bugs — and especially when you notice yourself about to summarise progress instead of doing the next item.
Skill Claude CodeCodex
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Skill Claude CodeCodex
Proactively split work into subagent lanes whenever a request has two or more independently verifiable outcomes, or combines implementation with research, documentation, platform work, audit, or visual/testing verification. Re-run this routing check when the user adds an independent item mid-turn. Keep only simple…
Skill Claude CodeCodex
Drive the running app with Playwright to verify UI work — act, screenshot, read the screenshot, decide. Use whenever a change is visible or interactive, whenever a UI bug is reported, and instead of reasoning about what the UI probably does.
Skill Claude CodeCodex
Require explicit user approval immediately before directly contacting or replying to another person through GitHub comments or reviews, Slack, email, chat, issue trackers, reactions, mentions, assignments, or reviewer requests. Use whenever Codex may send a human-facing message. Do not block otherwise-authorized…
Skill Claude CodeCodex
Broadly research current best practice across dozens of credible online sources before building, then implement the most capable evidence-backed approach rather than the simplest one that works. Use at the start of craft, art, generation, rendering, animation, audio, or ML work, and whenever a default technique may be…
Skill Claude CodeCodex
Prefer running the thing to predicting it. Use when a question could be settled by a quick experiment — UI behaviour, rendering, timing, an API's real shape, whether a bug reproduces — and especially when you notice yourself reasoning at length without having tried anything.
Skill Claude CodeCodex
Verify UI work by actually looking at rendered screenshots before claiming it works. Use whenever building, changing, reviewing, or debugging anything visual — layout, styling, animation, theming, canvas/WebGL art, icons, or any "does this look right" question. Also use when a UI change is reported broken, or when…
Skill Claude CodeCodex
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Skill Claude CodeCodex
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.