Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alexclowe/awesome-copilot-cowork-plugins --skill visual-design-briefgit clone --depth 1 https://github.com/alexclowe/awesome-copilot-cowork-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alexclowe/awesome-copilot-cowork-plugins/visual-design-brief)<a href="https://agentmods.dev/skills/alexclowe/awesome-copilot-cowork-plugins/visual-design-brief"><img src="https://agentmods.dev/badge/skills/alexclowe/awesome-copilot-cowork-plugins/visual-design-brief/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alexclowe/awesome-copilot-cowork-plugins/visual-design-brief"><img src="https://agentmods.dev/badge/skills/alexclowe/awesome-copilot-cowork-plugins/visual-design-brief.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00031 | $0.00996 |
| Opus 5 | $0.00015 | $0.00498 |
| Sonnet 5 | $0.00006 | $0.00199 |
| Haiku 4.5 | $0.00003 | $0.00100 |
Grade A, and why
visual-design-brief scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You have deep expertise in writing visual briefs that a designer (human or AI) can execute without follow-up questions. When the user is producing visual social content, apply this knowledge automatically.
Brief anatomy
A complete visual brief covers six dimensions:
1. Format and dimensions:
- Aspect ratio (9:16 vertical, 1:1 square, 4:5 portrait, 16:9 landscape)
- Resolution and file format
- Duration for video; slide count for carousel
- Safe zones per platform — TikTok bottom 15% UI, Reels right rail, Stories tap zones
2. Layout and composition:
- Rule of thirds, centered subject, split-screen, type-over-image, full-bleed photo
- Hierarchy: where the eye lands first, second, third
- Cover frame for video and slide one for carousel — these do disproportionate work
- Margin and breathing room — avoid edge-pinned text
3. Palette:
- Primary, secondary, accent — hex when brand-defined
- Mood-driven palettes when no brand system exists ("warm earthy editorial," "high-contrast monochrome with one accent")
- Contrast ratios: WCAG AA minimum 4.5:1 for body text, 3:1 for large display
- Avoid trend-chasing gradient/glow defaults that age fast
4. Typography:
- Hierarchy: headline / sub / body / caption
- Specify weight, size relationships (e.g., headline 2x sub, sub 1.4x body)
- Type pairing: serif + sans, mono accent, display + workhorse
- Avoid system-default Helvetica/Arial unless intentionally brutalist
5. Mood:
- 3-5 adjectives that orient the designer ("warm, editorial, low-key, human")
- Reference imagery or analog vibes when possible ("feels like a Kinfolk magazine spread," "feels like a 90s skate zine")
- What it should NOT feel like — sometimes more useful than what it should
6. Motion (for video and animated carousel):
- Pacing: slow-and-considered vs cut-driven
- Transitions: hard cuts, dissolves, type-reveal patterns
- Reduced-motion alternative for accessibility
- Sound design notes if audio is part of the visual
Platform-specific composition rules
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 92 lines · 31 tokens per session scan A b5dddc75f44b
visual-design-brief is a skill published in the GitHub repository alexclowe/awesome-copilot-cowork-plugins (17 stars, last pushed 1mo ago), licensed MIT. It adds 31 tokens to every session and 996 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
branded-deck-builder
Builds PowerPoint decks on the user's own company template and checks every slide against written brand rules (colours with hex codes, fonts, logo placement, banned visuals). Use when the user asks for a branded, on-brand, CI-compliant or corporate-template presentation, or wants a deck that follows company design…
roblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…
game-ui-ux
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…
codex-skin-pack-installer
Install Codex themes and Codex skin packs with npx skills. Use this skill when a user wants Codex to find, download, validate, apply, switch, remix, or restore Codex desktop themes such as caishen-readable, caishen-lite, mythic-guardian-noir, global-founder-bright, export-night, or caishen-max. It stages verified…
separateweb-capture
Capture a URL into a full-page screenshot, cropped UI item PNGs, and a JSON manifest. Use when the user says separateweb capture , asks to capture a website, or wants UI extraction assets without running the SeparateWeb web app.
design-director
A design-planning role for Codex Project Autopilot, a workflow that coordinates project work. It defines the visual direction and interaction approach for a selected project phase.