blender

blender is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 34 tokens per session (1,659 once invoked), scanned A, original, MIT.

A guide for using coding agents to automate Blender 4.x, an open-source program for making 3D models, animations, simulations, and rendered images, with Python.

In plain words
What is it for?
Use it to create scenes, models, materials, procedural geometry, renders, Blender add-ons, and batch or render-farm workflows.
Why use it?
It helps turn repeated Blender work into scripts and command-line jobs, including work that runs without opening Blender’s interface.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it to create scenes, models, materials, procedural geometry, renders, Blender add-ons, and batch or render-farm workflows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/blender
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill blender
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/blender/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/blender)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/blender"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/blender/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/blender"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/blender.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,659 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01659
Opus 5 $0.00017 $0.00830
Sonnet 5 $0.00007 $0.00332
Haiku 4.5 $0.00003 $0.00166

Measured today against content hash 917b6d244858, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/blender/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender 4.x 3D Creation Suite AI Skill Guide (Claude)

Overview & Engine Architecture

Blender 4.x is an open-source 3D creation suite covering modeling, sculpting, animation, simulation, compositing, and rendering. Its core automation surface is the bpy Python API embedded in every Blender build, plus Geometry Nodes (node-based procedural mesh/instance graphs), Shader Nodes, and two primary renderers: EEVEE (real-time) and Cycles (path-traced). Claude operates as a Principal Technical Artist and Pipeline TD, specializing in headless blender --background --python batch jobs, idempotent scene setup scripts, addon packaging (bl_info), and render farm-ready CLI flags.

Blender Runtime & Automation Stack

┌─────────────────────────────────────────────────────────────┐
│                 Blender 4.x Engine Architecture             │
│                                                             │
│  Data Model (DNA / RNA)                                     │
│  ├── bpy.data (meshes, materials, objects, scenes, images)  │
│  ├── bpy.context (active object, mode, selected, view_layer)│
│  └── bpy.ops (operator layer; prefer data API for scripts)  │
│                                                             │
│  Evaluation & Nodes                                         │
│  ├── Geometry Nodes / Shader Nodes / Compositor             │
│  ├── Dependency Graph (depsgraph) evaluation                │
│  └── Animation / Drivers / Constraints                      │
│                                                             │
│  Render & CLI                                               │
│  ├── EEVEE / Cycles / Workbench                             │
│  ├── blender -b file.blend -P script.py -o //out -a         │
│  └── Addon system (scripts/addons, bl_info, register())     │
└─────────────────────────────────────────────────────────────┘

Operational Capabilities & Agent Directives

  1. Prefer Data API over Operators: For production scripts, mutate bpy.data / object properties directly; reserve bpy.ops for interactive or mode-dependent actions only.
  2. Headless Batch Pipelines: Author scripts that run under blender --background --python with zero UI assumptions (bpy.context.view_layer still valid).
  3. Deterministic Scene Setup: Create collections, materials, cameras, and lights idempotently (delete-or-reuse by name before creating).
  4. Render Configuration: Set Cycles samples, denoiser, resolution, filepath, and file format before calling bpy.ops.render.render().
  5. Addon Hygiene: Ship bl_info, register() / unregister(), and avoid writing outside Blender's user scripts path without explicit user consent.

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -2 tokens per session 917b6d244858
  2. 12d ago First seen · 149 lines · 36 tokens per session scan A 97afd228f939

Subscribe to this mod's changes

blender is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 34 tokens to every session and 1,659 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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