houdini

houdini is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 48 tokens per session (2,185 once invoked), scanned A, original, MIT.

A coding-agent guide for SideFX Houdini, a 3D application for visual effects, procedural modeling, animation, simulation, and rendering. It covers Houdini’s Python and VEX scripting, USD scene workflows, render setup, and task-graph processing.

In plain words
What is it for?
Use it to script Houdini with Python or VEX, build geometry and simulations, manage USD scenes and Karma renders, and schedule procedural processing with PDG or TOPs.
Why use it?
It helps automate complex effects and production pipelines, troubleshoot simulations and procedural networks, and run repeatable jobs outside the interactive application.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it to script Houdini with Python or VEX, build geometry and simulations, manage USD scenes and Karma renders, and schedule procedural processing with PDG or TOPs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/houdini
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill houdini
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/houdini/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/houdini)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/houdini"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/houdini/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/houdini"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/houdini.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,185 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.02185
Opus 5.5 $0.00019 $0.00874
Sonnet 5.5 $0.00010 $0.00437
Haiku 4.5 $0.00005 $0.00218

Measured 13d ago against content hash 1ff27e24c34d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

houdini scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Point Wrangle (orient instances along curl noise):
plugins/mas-3d-games/skills/houdini/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SideFX Houdini AI Skill Guide (Claude)

Overview & Engine Architecture

SideFX Houdini is a procedural VFX / USD pipeline DCC. Agents should treat .hip files as graphs of cooks, caches as versioned artifacts ($HIP/cache/...), PDG/TOPs as dependency contracts (not “hope files appear”), and Karma as a Hydra delegate with MaterialX GPU constraints. Automation runs through hython / hbatch, VEX in wranglers, and Solaris LOPs for USD lighting/render.

┌─────────────────────────────────────────────────────────────┐
│                 Houdini cook → cache → render               │
│                                                             │
│  Contexts                                                   │
│  ├── SOPs geometry / modeling                               │
│  ├── DOPs: FLIP, Pyro, Vellum, RBD                          │
│  ├── LOPs / Solaris USD stage                               │
│  └── TOPs / PDG wedges & farm distribute                    │
│                                                             │
│  Code                                                       │
│  ├── VEX (SIMD attrs: @P @v @orient @pscale)                │
│  ├── hou Python 3.x via hython                              │
│  └── hbatch HScript for legacy ROPs                         │
│                                                             │
│  Render                                                     │
│  └── Karma CPU / XPU + MaterialX + AOVs / Cryptomatte       │
└─────────────────────────────────────────────────────────────┘

Version pins: document Houdini major.minor.build (e.g. 20.5.x) and packages JSON in every pipeline README. $HOUDINI_PATH / package order breaks farms silently.


When to use / when not to

Use when

  • Procedural modeling, destruction, fluids, cloth, pyro, or USD lighting in Solaris.
  • Headless cache/render via hython, hbatch, or PDG schedulers.
  • Wedging parameters and distributing work items with TOPs.

Read the full file on GitHub · 204 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +34 lines · +18 tokens per session 1ff27e24c34d
  2. 1mo ago Changed · -16 tokens per session 6529c45568f5
  3. 2mo ago First seen · 170 lines · 46 tokens per session scan A 7874341db556

Subscribe to this mod's changes

houdini is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed yesterday), licensed MIT. It adds 48 tokens to every session and 2,185 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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