Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alivirgo/Major-AI-Skills --skill substance-paintergit clone --depth 1 https://github.com/alivirgo/Major-AI-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter)<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/substance-painter/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/substance-painter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.01979 |
| Opus 5.5 | $0.00020 | $0.00792 |
| Sonnet 5.5 | $0.00010 | $0.00396 |
| Haiku 4.5 | $0.00005 | $0.00198 |
Grade A, and why
substance-painter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Adobe Substance 3D Painter AI Skill Guide (Claude)
Overview & Engine Architecture
Adobe Substance 3D Painter is a PBR texture-painting DCC. Agents should treat .spp projects as layer stacks bound to texture sets / UDIMs, bakes as high→low ray contracts (_low/_high or cages), and exports as engine-specific channel packs with explicit color spaces (sRGB vs linear). Automation runs through the in-app substance_painter Python API and, for Designer graphs, the Substance Automation Toolkit (sbscooker / sbsrender)—not the same binary.
┌─────────────────────────────────────────────────────────────┐
│ Painter bake → paint → export │
│ │
│ Mesh I/O │
│ ├── Texture sets from materials / UDIMs │
│ └── Low / high / cage naming for baker │
│ │
│ Authoring │
│ ├── Fill / Paint layers, masks, anchor points │
│ └── Triplanar / UV / Projection │
│ │
│ Pipeline │
│ ├── substance_painter Python (in-app) │
│ ├── Export presets (UE5 packed, Unity, Arnold, USD) │
│ └── SAT: sbscooker / sbsrender (Designer .sbs/.sbsar) │
└─────────────────────────────────────────────────────────────┘
Version pins: document Painter major version and export preset name in the asset README. Preset URLs and Python module shapes drift—resolve presets by search, do not hardcode fragile internal IDs when a name lookup exists.
When to use / when not to
Use when
- Baking mesh maps, painting PBR stacks, packing ORM/MRA maps for Unreal/Unity.
- Scripting project open/export, resolution changes, or batch export of texture sets.
- Diagnosing normal Y-flip, UDIM gaps, or baker ray misses.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago Changed · +47 lines · +19 tokens per session 094eb4b8d645
- 1mo ago Changed · -16 tokens per session 64beacab7f22
- 2mo ago First seen · 148 lines · 46 tokens per session scan A 3fb0a3c04fa3
substance-painter is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 1,979 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
substance-painter compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| substance-painteralivirgo/Major-AI-Skills | Skill | 2 | yesterday | MIT | A | 49 | Claude Code |
| brand-assets-setupJohnWayneeee/ai-agent-skills | Skill | 1 | 13d ago | MIT | A | 41 | Claude Code |
| payoff-action-modelingJohnWayneeee/ai-agent-skills | Skill | 1 | 13d ago | MIT | A | 86 | Codex |
| ui-final-polishJohnWayneeee/ai-agent-skills | Skill | 1 | 13d ago | MIT | A | 75 | Claude Code, Codex |
| figma-pencil-fsd-tailwind4JohnWayneeee/ai-agent-skills | Skill | 1 | 13d ago | MIT | A | 79 | Claude Code, Codex |
| pencil-to-codeJohnWayneeee/ai-agent-skills | Skill | 1 | 13d ago | MIT | A | 73 | Codex |
| xr-engineerbuiphucminhtam/forgewright | Skill | 49 | 6d ago | none | A | 62 | Claude Code |