substance-painter

substance-painter is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 49 tokens per session (1,979 once invoked), scanned A, original, MIT.

A guide for automating Adobe Substance 3D Painter, an application for painting realistic materials and textures onto 3D models.

In plain words
What is it for?
Use it for physically based rendering textures, baking maps from high- and low-detail models, Python automation, and batch renders through Substance tools.
Why use it?
It brings texturing, model-map baking, and batch rendering tasks into a repeatable workflow.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it for physically based rendering textures, baking maps from high- and low-detail models, Python automation, and batch renders through Substance tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/substance-painter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill substance-painter
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for substance-painter

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/substance-painter/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/substance-painter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for substance-painter

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/substance-painter"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/substance-painter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,979 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01979
Opus 5.5 $0.00020 $0.00792
Sonnet 5.5 $0.00010 $0.00396
Haiku 4.5 $0.00005 $0.00198

Measured 13d ago against content hash 094eb4b8d645, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

substance-painter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/substance-painter/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adobe Substance 3D Painter AI Skill Guide (Claude)

Overview & Engine Architecture

Adobe Substance 3D Painter is a PBR texture-painting DCC. Agents should treat .spp projects as layer stacks bound to texture sets / UDIMs, bakes as high→low ray contracts (_low/_high or cages), and exports as engine-specific channel packs with explicit color spaces (sRGB vs linear). Automation runs through the in-app substance_painter Python API and, for Designer graphs, the Substance Automation Toolkit (sbscooker / sbsrender)—not the same binary.

┌─────────────────────────────────────────────────────────────┐
│                 Painter bake → paint → export               │
│                                                             │
│  Mesh I/O                                                   │
│  ├── Texture sets from materials / UDIMs                    │
│  └── Low / high / cage naming for baker                     │
│                                                             │
│  Authoring                                                  │
│  ├── Fill / Paint layers, masks, anchor points              │
│  └── Triplanar / UV / Projection                            │
│                                                             │
│  Pipeline                                                   │
│  ├── substance_painter Python (in-app)                      │
│  ├── Export presets (UE5 packed, Unity, Arnold, USD)        │
│  └── SAT: sbscooker / sbsrender (Designer .sbs/.sbsar)      │
└─────────────────────────────────────────────────────────────┘

Version pins: document Painter major version and export preset name in the asset README. Preset URLs and Python module shapes drift—resolve presets by search, do not hardcode fragile internal IDs when a name lookup exists.


When to use / when not to

Use when

  • Baking mesh maps, painting PBR stacks, packing ORM/MRA maps for Unreal/Unity.
  • Scripting project open/export, resolution changes, or batch export of texture sets.
  • Diagnosing normal Y-flip, UDIM gaps, or baker ray misses.

Read the full file on GitHub · 195 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +47 lines · +19 tokens per session 094eb4b8d645
  2. 1mo ago Changed · -16 tokens per session 64beacab7f22
  3. 2mo ago First seen · 148 lines · 46 tokens per session scan A 3fb0a3c04fa3

Subscribe to this mod's changes

substance-painter is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 1,979 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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