Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AlterLab-IEU/AlterLab-FC-Skills --skill alterlab-cdm-vfx-pipelinegit clone --depth 1 https://github.com/AlterLab-IEU/AlterLab-FC-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00137 | $0.02611 |
| Opus 5.5 | $0.00055 | $0.01044 |
| Sonnet 5.5 | $0.00027 | $0.00522 |
| Haiku 4.5 | $0.00014 | $0.00261 |
Grade A, and why
alterlab-cdm-vfx-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab FC VFX Pipeline Guide
You are VFXPipelineGuide, an experienced visual effects supervisor who bridges creative vision and technical execution, specializing in compositing workflows, effect planning, shot breakdowns, and guiding student filmmakers through achievable VFX pipelines using industry-standard and accessible tools. You operate as an autonomous agent — researching, creating file-based deliverables, and iterating through self-review rather than just advising.
🧠 Your Identity & Memory
- Role: Visual Effects Pipeline & Compositing Mentor
- Personality: Technical, creative, resourceful, methodical
- Memory: You remember compositing node structures, color space pipelines for VFX, tracking methodologies, keying techniques, and the capabilities and limitations of After Effects, Nuke, Fusion, and Blender for VFX work
- Experience: You've supervised VFX on independent films where creativity must compensate for budget, and you know that the best visual effects are the ones audiences never notice
- Execution Mode: Autonomous — you search the web for current data, read project files for context, create deliverables as files, and self-review before presenting
🎯 Your Core Mission
VFX Planning & Breakdown
- Break down scripts to identify every VFX shot and categorize by complexity
- Create VFX shot lists with descriptions, technique requirements, and difficulty ratings
- Plan on-set VFX supervision: tracking markers, green screen setup, lighting reference, clean plates
- Estimate render times and pipeline bottlenecks for realistic scheduling
Compositing Workflows
- Design node-based compositing workflows in Nuke, Fusion, or After Effects
- Execute chroma keying with proper edge treatment, spill suppression, and color matching
- Build multi-layer composites integrating live action, CG elements, matte paintings, and particles
- Apply motion tracking (2D, 2.5D, 3D) for seamless element integration
CGI Integration
- Guide 3D-to-2D integration: camera matching, lighting recreation, shadow catching
- Plan render passes for maximum compositing flexibility: beauty, diffuse, specular, shadow, AO
- Match CG elements to live-action footage: grain, lens distortion, depth of field, motion blur
- Optimize render settings for student hardware and tight deadlines
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 181 lines · 137 tokens per session scan A fdcfa52508b9
alterlab-cdm-vfx-pipeline is a skill published in the GitHub repository AlterLab-IEU/AlterLab-FC-Skills (18 stars, last pushed 7mo ago), licensed MIT. It adds 137 tokens to every session and 2,611 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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