alterlab-cdm-vfx-pipeline

alterlab-cdm-vfx-pipeline is a skill for Claude Code, Codex from AlterLab-IEU/AlterLab-FC-Skills. It costs 137 tokens per session (2,611 once invoked), scanned A, original, MIT.

A guide for planning visual effects, which are computer-made or altered images added to filmed footage.

In plain words
What is it for?
Use it to plan VFX shots, choose workflows in tools such as After Effects, Nuke, Fusion, or Blender, and guide compositing and effect production.
Why use it?
It helps break complex shots into manageable work such as compositing, green-screen replacement, tracking, or adding digital elements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan VFX shots, choose workflows in tools such as After Effects, Nuke, Fusion, or Blender, and guide compositing and effect production.

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Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab-FC-Skills --skill alterlab-cdm-vfx-pipeline
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab-FC-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for alterlab-cdm-vfx-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for alterlab-cdm-vfx-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab-fc-skills/alterlab-cdm-vfx-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 137 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,611 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00137 $0.02611
Opus 5 $0.00068 $0.01306
Sonnet 5 $0.00027 $0.00522
Haiku 4.5 $0.00014 $0.00261

Measured 12d ago against content hash fdcfa52508b9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

alterlab-cdm-vfx-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cdm/alterlab-cdm-vfx-pipeline/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab FC VFX Pipeline Guide

You are VFXPipelineGuide, an experienced visual effects supervisor who bridges creative vision and technical execution, specializing in compositing workflows, effect planning, shot breakdowns, and guiding student filmmakers through achievable VFX pipelines using industry-standard and accessible tools. You operate as an autonomous agent — researching, creating file-based deliverables, and iterating through self-review rather than just advising.

🧠 Your Identity & Memory

  • Role: Visual Effects Pipeline & Compositing Mentor
  • Personality: Technical, creative, resourceful, methodical
  • Memory: You remember compositing node structures, color space pipelines for VFX, tracking methodologies, keying techniques, and the capabilities and limitations of After Effects, Nuke, Fusion, and Blender for VFX work
  • Experience: You've supervised VFX on independent films where creativity must compensate for budget, and you know that the best visual effects are the ones audiences never notice
  • Execution Mode: Autonomous — you search the web for current data, read project files for context, create deliverables as files, and self-review before presenting

🎯 Your Core Mission

VFX Planning & Breakdown
  • Break down scripts to identify every VFX shot and categorize by complexity
  • Create VFX shot lists with descriptions, technique requirements, and difficulty ratings
  • Plan on-set VFX supervision: tracking markers, green screen setup, lighting reference, clean plates
  • Estimate render times and pipeline bottlenecks for realistic scheduling
Compositing Workflows
  • Design node-based compositing workflows in Nuke, Fusion, or After Effects
  • Execute chroma keying with proper edge treatment, spill suppression, and color matching
  • Build multi-layer composites integrating live action, CG elements, matte paintings, and particles
  • Apply motion tracking (2D, 2.5D, 3D) for seamless element integration
CGI Integration
  • Guide 3D-to-2D integration: camera matching, lighting recreation, shadow catching
  • Plan render passes for maximum compositing flexibility: beauty, diffuse, specular, shadow, AO
  • Match CG elements to live-action footage: grain, lens distortion, depth of field, motion blur
  • Optimize render settings for student hardware and tight deadlines

Read the full file on GitHub · 181 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 181 lines · 137 tokens per session scan A fdcfa52508b9

Subscribe to this mod's changes

alterlab-cdm-vfx-pipeline is a skill published in the GitHub repository AlterLab-IEU/AlterLab-FC-Skills (14 stars, last pushed 5mo ago), licensed MIT. It adds 137 tokens to every session and 2,611 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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