build-skill

build-skill is a skill for Claude Code from ArchAstro/archagents. It costs 71 tokens per session (1,539 once invoked), scanned A, original, MIT.

A skill for creating, editing, and publishing reusable instruction packages for ArchAgent agents. Each package is centred on a SKILL.md file and can include supporting files.

In plain words
What is it for?
Use it to start a new skill, inspect or edit an existing one, and publish it through the ArchAgent command-line tool.
Why use it?
It gives developers a defined process for managing these instruction packages and checking the current ArchAgent state before changing them.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions Claude Code; reads ~/.codex paths.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is archagent create skill -n "<Name>" -d "<Description>" -s <slug> --file ./skills/<slug>/SKILL.md.

Part of the archagents plugin — 8 skills, 2 commands shipped together

Good fit Use it to start a new skill, inspect or edit an existing one, and publish it through the ArchAgent command-line tool.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/ArchAstro/archagents
agentmods
npx agentmods add skills/archastro/archagents/build-skill

Made for: Claude Code.

Or install archagents, the plugin that ships this one along with the rest of its 8 skills, 2 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/archastro/archagents/build-skill/github.svg)](https://agentmods.dev/skills/archastro/archagents/build-skill)
Your own site
<a href="https://agentmods.dev/skills/archastro/archagents/build-skill"><img src="https://agentmods.dev/badge/skills/archastro/archagents/build-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/archastro/archagents/build-skill"><img src="https://agentmods.dev/badge/skills/archastro/archagents/build-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01539
Opus 5.5 $0.00028 $0.00616
Sonnet 5.5 $0.00014 $0.00308
Haiku 4.5 $0.00007 $0.00154

Measured 2mo ago against content hash 429960eb0324, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

build-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude-plugins/archagents/skills/build-skill/SKILL.md · 167 lines

How it starts

The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArchAstro Skill Builder

Create, edit, and publish skills — reusable instruction packages that agents invoke at runtime.

This skill assumes the ArchAgent CLI is already installed and authenticated. Use the /archagents:install and /archagents:auth commands in this same plugin instead of trying to install or authenticate the CLI manually inside this skill.

What is a Skill?

A skill is a file-backed bundle anchored by a SKILL.md root file with optional supporting files. Skills use the same managed virtual-path model as scripts and workflows: skills live under skills/<slug>/..., scripts under scripts/..., and workflows under workflows/.... Agents invoke skills at runtime via the get_skill tool to load instructions on demand.

Always Start with State

Every invocation must begin by understanding the current context:

archagent auth status
archagent list skills

Determine whether the user wants to:

  • create a brand-new skill,
  • edit an existing skill,
  • or inspect a skill before modifying it.

Routing

User wants to create a new skill

Walk through the authoring flow step by step.

  1. Gather requirements:

    • What should the skill do? (purpose and scope)
    • What trigger phrases should activate it? (for the description field)
    • Does it need supporting files (templates, schemas, reference docs)?
    • Which agent(s) will use it?
  2. Choose a slug: Short, lowercase, hyphen-separated identifier (e.g., order-lookup, weekly-report). This becomes the skill's permanent key.

  3. Author the SKILL.md file locally:

    Create a directory structure:

    skills/<slug>/
    ├── SKILL.md              # Root file (required)
    └── references/            # Optional supporting files
        └── example.md
    

    The SKILL.md must have YAML frontmatter:

    ---
    name: <skill-name>
    description: <One-line description with trigger phrases. Be specific — this is how
      the agent decides when to invoke the skill. Include phrases like "use when...",
      "trigger phrases include...">
    ---
    
    # Skill Title
    
    Detailed instructions for the agent...
    

Read the full file on GitHub · 167 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 167 lines · 71 tokens per session scan A 429960eb0324

Subscribe to this mod's changes

build-skill is a skill published in the GitHub repository ArchAstro/archagents (7 stars, last pushed 29d ago), licensed MIT. It adds 71 tokens to every session and 1,539 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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