wireframe

wireframe is a skill for Claude Code from asgeirtj/system_prompts_leaks. It costs 12 tokens per session (1,270 once invoked), scanned A, original, CC0-1.0.

A design aid for exploring website or app layouts through rough wireframes and storyboards. Wireframes are simple sketches that show structure and user flow before visual details are decided.

In plain words
What is it for?
Use it to interview about a design, create three to five rough approaches, and organize those options so they can be compared and referenced later.
Why use it?
It helps compare several different layout ideas quickly, before spending time building a polished design.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it to interview about a design, create three to five rough approaches, and organize those options so they can be compared and referenced later.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/asgeirtj/system_prompts_leaks/wireframe
About the project

System Prompts Leaks is a collection of captured system instructions used to guide AI chatbots and coding agents before they receive user messages. It serves researchers and developers studying how different AI assistants are directed.

asgeirtj/system_prompts_leaks · 64,614 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add asgeirtj/system_prompts_leaks --skill wireframe
Clone the repo
git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wireframe

README.md
[![agentmods](https://agentmods.dev/badge/skills/asgeirtj/system_prompts_leaks/wireframe/github.svg)](https://agentmods.dev/skills/asgeirtj/system_prompts_leaks/wireframe)
Your own site
<a href="https://agentmods.dev/skills/asgeirtj/system_prompts_leaks/wireframe"><img src="https://agentmods.dev/badge/skills/asgeirtj/system_prompts_leaks/wireframe/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wireframe

Your own site · 80×15
<a href="https://agentmods.dev/skills/asgeirtj/system_prompts_leaks/wireframe"><img src="https://agentmods.dev/badge/skills/asgeirtj/system_prompts_leaks/wireframe.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,270 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. ✓ AI security review Fable 5.1 · 6 Sept 2026 📄 Read the review Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00012 $0.01270
Opus 5 $0.00006 $0.00635
Sonnet 5 $0.00002 $0.00254
Haiku 4.5 $0.00001 $0.00127

Measured 10d ago against content hash 866417c5d026, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

wireframe scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • wireframe — 92% identical, 18 lines differ
Anthropic/claude-design/skills/wireframe/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wireframe

Help the user explore design ideas quickly. Interview them, then generate multiple rough wireframes to map out the design space before committing to a direction. Prioritize breadth over polish: show 3-5 distinctly different approaches for each idea. Use simple shapes, placeholder text, and minimal color to keep the focus on structure and flow. Use a sketchy vibe -- handwritten but readable fonts; b&w with some color; low-fi and simple. Lay the wireframes out as a vertical options stack:

Present multiple design options as a vertical stack of turns — each turn of options is its own <section>, newest turn at the top, and every option gets a stable {turn}{letter} id (1a, 1b, 2a…) that the user references back in chat and you cross-link between turns. Always include <meta name="design_doc_mode" content="canvas"> in <helmet> — the host provides pan/zoom, so the user can freely zoom out on designs wider than the viewport.

How to write it — put one <style> block in <helmet>, then one <section class="dv-turn"> per turn as a direct child of the root (right after </helmet>, no wrapper). When the user asks for another round, insert the new section ABOVE the existing ones so the latest work sits at the top; never reorder, renumber, or delete earlier turns.

<helmet data-dc-atomics><meta name="design_doc_mode" content="canvas"><style>
body{margin:0;background:#f0eee9;font-family:system-ui,sans-serif}
.dv-turn{padding:40px 44px 32px;border-bottom:1px solid rgba(0,0,0,.08);scroll-margin-top:16px}
.dv-thd{display:flex;align-items:baseline;gap:10px;margin:0 0 20px}
.dv-tid{font:600 10px ui-monospace,Menlo,monospace;padding:3px 7px;background:#1a1a1a;color:#fff;border-radius:4px;text-decoration:none}
.dv-tname{font:600 13px/1.2 system-ui,sans-serif;color:#1a1a1a}
.dv-opts{display:flex;flex-wrap:wrap;gap:28px;align-items:flex-start}
.dv-opt{flex:none;display:flex;flex-direction:column;gap:9px;scroll-margin-top:16px}
.dv-oid{font:600 10.5px ui-monospace,Menlo,monospace;padding:3px 7px;background:rgba(0,0,0,.08);color:#1a1a1a;border-radius:5px;text-decoration:none}
.dv-olabel{display:flex;align-items:baseline;gap:8px;font:400 11px/1.3 system-ui,sans-serif;color:rgba(0,0,0,.55)}
.dv-card{max-width:100%;background:#fff;border:1px solid rgba(0,0,0,.08);border-radius:8px;box-shadow:0 1px 3px rgba(0,0,0,.06);overflow:hidden}
.dv-opt:target .dv-oid{background:#2a78d6;color:#fff}
.dv-next{margin:22px 0 0;font:12px/1.5 system-ui,sans-serif;color:rgba(0,0,0,.5)}
</style></helmet>
<section class="dv-turn" id="t2">
<div class="dv-thd"><a class="dv-tid" href="#t2">2</a><span class="dv-tname">Riffs on <a class="dv-oid" href="#1b">1b</a></span></div>
<div class="dv-opts">
<div class="dv-opt" id="2a"><div class="dv-olabel"><a class="dv-oid" href="#2a">2a</a>Tighter spacing</div><div class="dv-card" style="width:360px">…design…</div></div>
<div class="dv-opt" id="2b">…</div>
</div>
<p class="dv-next">Try next: "more like <a class="dv-oid" href="#2a">2a</a> but with the serif from <a class="dv-oid" href="#1c">1c</a>" · "make <a class="dv-oid" href="#2b">2b</a> full-bleed" · "new directions"</p>
</section>
<section class="dv-turn" id="t1">…turn 1, unchanged…</section>

Rules: turn section ids are t1, t2, t3…; option ids are 1a, 1b, 2a… and go on the option's outermost element (.dv-opt), never on the badge — so #1b scrolls the whole option into view. Ids are stable forever, never reused or renumbered. Options within a turn sit side-by-side in a wrapping row; don't hand-roll your own pan/zoom — the host canvas provides it. Every option-id reference in the file — turn heading, option label, .dv-next line, any prose — is an <a class="dv-oid" href="#1b">1b</a> link, never a bare 1b; in your chat replies, just write 1b. End each turn with a one-line .dv-next of 2–3 plain-English follow-ups the user could paste into chat. Size each .dv-card to its content (explicit width is fine); don't use height:100%.

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 42 lines · 12 tokens per session scan A 866417c5d026

Subscribe to this mod's changes

wireframe is a skill published in the GitHub repository asgeirtj/system_prompts_leaks (64,614 stars, last pushed today), licensed CC0-1.0. It adds 12 tokens to every session and 1,270 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.