roblox-retention-monetization

roblox-retention-monetization is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 51 tokens per session (523 once invoked), scanned A, original, MIT.

A planning guide for keeping Roblox players engaged over time and for adding optional purchases such as game passes, products, and cosmetics.

In plain words
What is it for?
Use it to design daily rewards, upgrades, events, economies, social features, game passes, developer products, and fair progression.
Why use it?
It helps avoid progress that runs out too soon and monetization that feels forced or gives paying players an unfair advantage.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design daily rewards, upgrades, events, economies, social features, game passes, developer products, and fair progression.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-retention-monetization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-retention-monetization
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-retention-monetization

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-retention-monetization/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-retention-monetization)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-retention-monetization"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-retention-monetization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-retention-monetization

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-retention-monetization"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-retention-monetization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00523
Opus 5 $0.00026 $0.00262
Sonnet 5 $0.00010 $0.00105
Haiku 4.5 $0.00005 $0.00052

Measured 11d ago against content hash 62d0492d25b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-retention-monetization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-retention-monetization/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Retention And Monetization

Retention Targets

Design around the first week:

  • Day 1: prove the core action is fun fast.
  • Day 2: create a return habit through streaks, unfinished goals, or social pull.
  • Day 3: unlock meaningful new content around the 2-3 hour mark.
  • Days 4-6: deepen progress visibility and social investment.
  • Day 7: deliver a reward advertised from Day 1.

Progression

  • Pair instant rewards with longer ladders.
  • Show the next upgrade, next zone, next item, or next rank at all times.
  • Prevent the early loop from exhausting before players reach their first major unlock.
  • Add collection, prestige, mastery, badges, or cosmetics for long-term chase.

Social Retention

Prioritize mechanics that make friends useful early:

  • Co-op objectives.
  • Group or clan membership.
  • Trading, gifting, or help requests.
  • Shared events and public celebrations.
  • Leaderboards that reward participation as well as mastery.

Monetization

Good monetization feels optional and integrated:

  • Game passes: permanent conveniences, VIP areas, cosmetics, auto-collect, extra loadouts.
  • Developer products: boosts, refills, currency packs, event pulls, temporary perks.
  • Cosmetics: pets, trails, emotes, skins, profile effects, housing decor.
  • Premium anchor: one high-value item can frame the store, but it must not dominate progression.

Avoid selling direct skips that bypass the core loop. Never let purchases invalidate non-paying players.

Economy Safety

  • Treat currency, inventory, rewards, purchases, trades, and progression as server-authoritative.
  • Validate all client requests on the server.
  • Save important state through reliable DataStore patterns.
  • Add logging or audit trails for valuable grants and trades.

Output Format

When planning a retention or monetization system, include:

  • Player loop placement.
  • Day 1 / Day 3 / Day 7 impact.
  • Economy inputs and sinks.
  • Store offers and fairness notes.
  • Abuse/exploit risks.
  • Implementation checkpoints for server validation.

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 68 lines · 51 tokens per session scan A 62d0492d25b7

Subscribe to this mod's changes

roblox-retention-monetization is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 523 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

einbeziehung-online-clickwrap-browsewrap

Für Einbeziehung Online Clickwrap Browsewrap: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.

Klotzkette/claude-fuer-deutsches-recht · 42 tokens

kurzfristige-preiserhoehung-lieferfrist

Für Kurzfristige Preiserhöhung 309: prüft Frist, Form, Zuständigkeit und Eilbedarf; Ergebnis: Fristen- und Risikoampel. Fachgebiet: AGB-Recht-Prüfer. Route: kurzfristige-preiserhoehung-lieferfrist.

Klotzkette/claude-fuer-deutsches-recht · 72 tokens

plattform-online-gate-rollout-rangfolge

Für Plattform und Online Checkout: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt. Fachgebiet: AGB-Recht-Prüfer. Route: plattform-online-gate-rollout-rangfolge.

Klotzkette/claude-fuer-deutsches-recht · 62 tokens

lieferfrist-teillieferung

Für Lieferfrist Teillieferung: prüft Frist, Form, Zuständigkeit und Eilbedarf; Ergebnis: Fristen- und Risikoampel.

Klotzkette/claude-fuer-deutsches-recht · 40 tokens

product-configurator-design

Designing build-your-own product configurators (Tesla-style, custom-pricing, plan-builders) with constraint logic, real-time pricing, validation, and save-and-share mechanics. Honest about infinite-options (decision paralysis), canned-bundles-only (no real customization), and guided-configuration (smart defaults plus…

rampstackco/claude-skills · 129 tokens

amazon-returns-recovery

Suede-affiliated Amazon money-recovery audit for restocking fees, short or denied refunds, and Amazon-billed subscriptions. Use when the user mentions a restocking fee, a short or denied Amazon refund, or a forgotten Prime Video Channel, Audible, Kindle Unlimited, or Prime charge, or asks whether Amazon still owes or…

JasonColapietro/suede-creator-skills · 138 tokens